import net.runelite.mapping.Export; import net.runelite.mapping.Implements; import net.runelite.mapping.ObfuscatedName; import net.runelite.mapping.ObfuscatedSignature; @ObfuscatedName("dw") @Implements("ModelData") public class ModelData extends Entity { @ObfuscatedName("aw") @Export("__dw_aw") static int[] __dw_aw; @ObfuscatedName("al") @Export("__dw_al") static int[] __dw_al; @ObfuscatedName("ab") @Export("__dw_ab") static int __dw_ab; @ObfuscatedName("ae") @Export("ModelData_sine") static int[] ModelData_sine; @ObfuscatedName("at") @Export("ModelData_cosine") static int[] ModelData_cosine; @ObfuscatedName("m") @Export("verticesCount") int verticesCount; @ObfuscatedName("f") @Export("verticesX") int[] verticesX; @ObfuscatedName("q") @Export("verticesY") int[] verticesY; @ObfuscatedName("w") @Export("verticesZ") int[] verticesZ; @ObfuscatedName("o") @Export("faceCount") int faceCount; @ObfuscatedName("u") @Export("indices1") int[] indices1; @ObfuscatedName("g") @Export("indices2") int[] indices2; @ObfuscatedName("l") @Export("indices3") int[] indices3; @ObfuscatedName("e") @Export("__e") byte[] __e; @ObfuscatedName("x") @Export("__x") byte[] __x; @ObfuscatedName("d") @Export("faceAlphas") byte[] faceAlphas; @ObfuscatedName("k") @Export("textureCoords") byte[] textureCoords; @ObfuscatedName("n") @Export("faceColors") short[] faceColors; @ObfuscatedName("i") @Export("faceTextures") short[] faceTextures; @ObfuscatedName("a") @Export("__a") byte __a; @ObfuscatedName("z") @Export("__z") int __z; @ObfuscatedName("j") @Export("textureRenderTypes") byte[] textureRenderTypes; @ObfuscatedName("s") @Export("texTriangleX") short[] texTriangleX; @ObfuscatedName("t") @Export("texTriangleY") short[] texTriangleY; @ObfuscatedName("y") @Export("texTriangleZ") short[] texTriangleZ; @ObfuscatedName("h") @Export("__h") int[] __h; @ObfuscatedName("b") @Export("__b") int[] __b; @ObfuscatedName("c") @Export("vertexLabels") int[][] vertexLabels; @ObfuscatedName("r") @Export("faceLabelsAlpha") int[][] faceLabelsAlpha; @ObfuscatedName("p") @ObfuscatedSignature( signature = "[Lel;" ) @Export("faceNormals") FaceNormal[] faceNormals; @ObfuscatedName("v") @ObfuscatedSignature( signature = "[Ldq;" ) @Export("__v") VertexNormal[] __v; @ObfuscatedName("ag") @ObfuscatedSignature( signature = "[Ldq;" ) @Export("__ag") VertexNormal[] __ag; @ObfuscatedName("aq") @Export("__aq") public short __aq; @ObfuscatedName("aj") @Export("__aj") public short __aj; @ObfuscatedName("av") @Export("isBoundsCalculated") boolean isBoundsCalculated; @ObfuscatedName("ar") @Export("__ar") int __ar; @ObfuscatedName("ac") @Export("__ac") int __ac; @ObfuscatedName("ay") @Export("__ay") int __ay; @ObfuscatedName("ah") @Export("__ah") int __ah; @ObfuscatedName("ak") @Export("__ak") int __ak; static { __dw_aw = new int[10000]; __dw_al = new int[10000]; __dw_ab = 0; ModelData_sine = Rasterizer3D.Rasterizer3D_sine; ModelData_cosine = Rasterizer3D.Rasterizer3D_cosine; } ModelData() { this.verticesCount = 0; this.faceCount = 0; this.__a = 0; this.isBoundsCalculated = false; } @ObfuscatedSignature( signature = "([Ldw;I)V" ) public ModelData(ModelData[] var1, int var2) { this.verticesCount = 0; this.faceCount = 0; this.__a = 0; this.isBoundsCalculated = false; boolean var3 = false; boolean var4 = false; boolean var5 = false; boolean var6 = false; boolean var7 = false; boolean var8 = false; this.verticesCount = 0; this.faceCount = 0; this.__z = 0; this.__a = -1; int var9; ModelData var10; for(var9 = 0; var9 < var2; ++var9) { var10 = var1[var9]; if(var10 != null) { this.verticesCount += var10.verticesCount; this.faceCount += var10.faceCount; this.__z += var10.__z; if(var10.__x != null) { var4 = true; } else { if(this.__a == -1) { this.__a = var10.__a; } if(this.__a != var10.__a) { var4 = true; } } var3 |= var10.__e != null; var5 |= var10.faceAlphas != null; var6 |= var10.__b != null; var7 |= var10.faceTextures != null; var8 |= var10.textureCoords != null; } } this.verticesX = new int[this.verticesCount]; this.verticesY = new int[this.verticesCount]; this.verticesZ = new int[this.verticesCount]; this.__h = new int[this.verticesCount]; this.indices1 = new int[this.faceCount]; this.indices2 = new int[this.faceCount]; this.indices3 = new int[this.faceCount]; if(var3) { this.__e = new byte[this.faceCount]; } if(var4) { this.__x = new byte[this.faceCount]; } if(var5) { this.faceAlphas = new byte[this.faceCount]; } if(var6) { this.__b = new int[this.faceCount]; } if(var7) { this.faceTextures = new short[this.faceCount]; } if(var8) { this.textureCoords = new byte[this.faceCount]; } this.faceColors = new short[this.faceCount]; if(this.__z > 0) { this.textureRenderTypes = new byte[this.__z]; this.texTriangleX = new short[this.__z]; this.texTriangleY = new short[this.__z]; this.texTriangleZ = new short[this.__z]; } this.verticesCount = 0; this.faceCount = 0; this.__z = 0; for(var9 = 0; var9 < var2; ++var9) { var10 = var1[var9]; if(var10 != null) { int var11; for(var11 = 0; var11 < var10.faceCount; ++var11) { if(var3 && var10.__e != null) { this.__e[this.faceCount] = var10.__e[var11]; } if(var4) { if(var10.__x != null) { this.__x[this.faceCount] = var10.__x[var11]; } else { this.__x[this.faceCount] = var10.__a; } } if(var5 && var10.faceAlphas != null) { this.faceAlphas[this.faceCount] = var10.faceAlphas[var11]; } if(var6 && var10.__b != null) { this.__b[this.faceCount] = var10.__b[var11]; } if(var7) { if(var10.faceTextures != null) { this.faceTextures[this.faceCount] = var10.faceTextures[var11]; } else { this.faceTextures[this.faceCount] = -1; } } if(var8) { if(var10.textureCoords != null && var10.textureCoords[var11] != -1) { this.textureCoords[this.faceCount] = (byte)(this.__z + var10.textureCoords[var11]); } else { this.textureCoords[this.faceCount] = -1; } } this.faceColors[this.faceCount] = var10.faceColors[var11]; this.indices1[this.faceCount] = this.__w_217(var10, var10.indices1[var11]); this.indices2[this.faceCount] = this.__w_217(var10, var10.indices2[var11]); this.indices3[this.faceCount] = this.__w_217(var10, var10.indices3[var11]); ++this.faceCount; } for(var11 = 0; var11 < var10.__z; ++var11) { byte var12 = this.textureRenderTypes[this.__z] = var10.textureRenderTypes[var11]; if(var12 == 0) { this.texTriangleX[this.__z] = (short)this.__w_217(var10, var10.texTriangleX[var11]); this.texTriangleY[this.__z] = (short)this.__w_217(var10, var10.texTriangleY[var11]); this.texTriangleZ[this.__z] = (short)this.__w_217(var10, var10.texTriangleZ[var11]); } ++this.__z; } } } } ModelData(byte[] var1) { this.verticesCount = 0; this.faceCount = 0; this.__a = 0; this.isBoundsCalculated = false; if(var1[var1.length - 1] == -1 && var1[var1.length - 2] == -1) { this.__f_215(var1); } else { this.__q_216(var1); } } @ObfuscatedSignature( signature = "(Ldw;ZZZZ)V", garbageValue = "1" ) public ModelData(ModelData var1, boolean var2, boolean var3, boolean var4, boolean var5) { this.verticesCount = 0; this.faceCount = 0; this.__a = 0; this.isBoundsCalculated = false; this.verticesCount = var1.verticesCount; this.faceCount = var1.faceCount; this.__z = var1.__z; int var6; if(var2) { this.verticesX = var1.verticesX; this.verticesY = var1.verticesY; this.verticesZ = var1.verticesZ; } else { this.verticesX = new int[this.verticesCount]; this.verticesY = new int[this.verticesCount]; this.verticesZ = new int[this.verticesCount]; for(var6 = 0; var6 < this.verticesCount; ++var6) { this.verticesX[var6] = var1.verticesX[var6]; this.verticesY[var6] = var1.verticesY[var6]; this.verticesZ[var6] = var1.verticesZ[var6]; } } if(var3) { this.faceColors = var1.faceColors; } else { this.faceColors = new short[this.faceCount]; for(var6 = 0; var6 < this.faceCount; ++var6) { this.faceColors[var6] = var1.faceColors[var6]; } } if(!var4 && var1.faceTextures != null) { this.faceTextures = new short[this.faceCount]; for(var6 = 0; var6 < this.faceCount; ++var6) { this.faceTextures[var6] = var1.faceTextures[var6]; } } else { this.faceTextures = var1.faceTextures; } this.faceAlphas = var1.faceAlphas; this.indices1 = var1.indices1; this.indices2 = var1.indices2; this.indices3 = var1.indices3; this.__e = var1.__e; this.__x = var1.__x; this.textureCoords = var1.textureCoords; this.__a = var1.__a; this.textureRenderTypes = var1.textureRenderTypes; this.texTriangleX = var1.texTriangleX; this.texTriangleY = var1.texTriangleY; this.texTriangleZ = var1.texTriangleZ; this.__h = var1.__h; this.__b = var1.__b; this.vertexLabels = var1.vertexLabels; this.faceLabelsAlpha = var1.faceLabelsAlpha; this.__v = var1.__v; this.faceNormals = var1.faceNormals; this.__ag = var1.__ag; this.__aq = var1.__aq; this.__aj = var1.__aj; } @ObfuscatedName("f") @Export("__f_215") void __f_215(byte[] var1) { Buffer var2 = new Buffer(var1); Buffer var3 = new Buffer(var1); Buffer var4 = new Buffer(var1); Buffer var5 = new Buffer(var1); Buffer var6 = new Buffer(var1); Buffer var7 = new Buffer(var1); Buffer var8 = new Buffer(var1); var2.index = var1.length - 23; int var9 = var2.__ag_302(); int var10 = var2.__ag_302(); int var11 = var2.readUnsignedByte(); int var12 = var2.readUnsignedByte(); int var13 = var2.readUnsignedByte(); int var14 = var2.readUnsignedByte(); int var15 = var2.readUnsignedByte(); int var16 = var2.readUnsignedByte(); int var17 = var2.readUnsignedByte(); int var18 = var2.__ag_302(); int var19 = var2.__ag_302(); int var20 = var2.__ag_302(); int var21 = var2.__ag_302(); int var22 = var2.__ag_302(); int var23 = 0; int var24 = 0; int var25 = 0; int var26; if(var11 > 0) { this.textureRenderTypes = new byte[var11]; var2.index = 0; for(var26 = 0; var26 < var11; ++var26) { byte var27 = this.textureRenderTypes[var26] = var2.readByte(); if(var27 == 0) { ++var23; } if(var27 >= 1 && var27 <= 3) { ++var24; } if(var27 == 2) { ++var25; } } } var26 = var11 + var9; int var28 = var26; if(var12 == 1) { var26 += var10; } int var29 = var26; var26 += var10; int var30 = var26; if(var13 == 255) { var26 += var10; } int var31 = var26; if(var15 == 1) { var26 += var10; } int var32 = var26; if(var17 == 1) { var26 += var9; } int var33 = var26; if(var14 == 1) { var26 += var10; } int var34 = var26; var26 += var21; int var35 = var26; if(var16 == 1) { var26 += var10 * 2; } int var36 = var26; var26 += var22; int var37 = var26; var26 += var10 * 2; int var38 = var26; var26 += var18; int var39 = var26; var26 += var19; int var40 = var26; var26 += var20; int var41 = var26; var26 += var23 * 6; int var42 = var26; var26 += var24 * 6; int var43 = var26; var26 += var24 * 6; int var44 = var26; var26 += var24 * 2; int var45 = var26; var26 += var24; int var46 = var26; var26 += var24 * 2 + var25 * 2; this.verticesCount = var9; this.faceCount = var10; this.__z = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if(var17 == 1) { this.__h = new int[var9]; } if(var12 == 1) { this.__e = new byte[var10]; } if(var13 == 255) { this.__x = new byte[var10]; } else { this.__a = (byte)var13; } if(var14 == 1) { this.faceAlphas = new byte[var10]; } if(var15 == 1) { this.__b = new int[var10]; } if(var16 == 1) { this.faceTextures = new short[var10]; } if(var16 == 1 && var11 > 0) { this.textureCoords = new byte[var10]; } this.faceColors = new short[var10]; if(var11 > 0) { this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } var2.index = var11; var3.index = var38; var4.index = var39; var5.index = var40; var6.index = var32; int var48 = 0; int var49 = 0; int var50 = 0; int var51; int var52; int var53; int var54; int var55; for(var51 = 0; var51 < var9; ++var51) { var52 = var2.readUnsignedByte(); var53 = 0; if((var52 & 1) != 0) { var53 = var3.__ab_306(); } var54 = 0; if((var52 & 2) != 0) { var54 = var4.__ab_306(); } var55 = 0; if((var52 & 4) != 0) { var55 = var5.__ab_306(); } this.verticesX[var51] = var48 + var53; this.verticesY[var51] = var49 + var54; this.verticesZ[var51] = var50 + var55; var48 = this.verticesX[var51]; var49 = this.verticesY[var51]; var50 = this.verticesZ[var51]; if(var17 == 1) { this.__h[var51] = var6.readUnsignedByte(); } } var2.index = var37; var3.index = var28; var4.index = var30; var5.index = var33; var6.index = var31; var7.index = var35; var8.index = var36; for(var51 = 0; var51 < var10; ++var51) { this.faceColors[var51] = (short)var2.__ag_302(); if(var12 == 1) { this.__e[var51] = var3.readByte(); } if(var13 == 255) { this.__x[var51] = var4.readByte(); } if(var14 == 1) { this.faceAlphas[var51] = var5.readByte(); } if(var15 == 1) { this.__b[var51] = var6.readUnsignedByte(); } if(var16 == 1) { this.faceTextures[var51] = (short)(var7.__ag_302() - 1); } if(this.textureCoords != null && this.faceTextures[var51] != -1) { this.textureCoords[var51] = (byte)(var8.readUnsignedByte() - 1); } } var2.index = var34; var3.index = var29; var51 = 0; var52 = 0; var53 = 0; var54 = 0; int var56; for(var55 = 0; var55 < var10; ++var55) { var56 = var3.readUnsignedByte(); if(var56 == 1) { var51 = var2.__ab_306() + var54; var52 = var2.__ab_306() + var51; var53 = var2.__ab_306() + var52; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if(var56 == 2) { var52 = var53; var53 = var2.__ab_306() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if(var56 == 3) { var51 = var53; var53 = var2.__ab_306() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var52; this.indices3[var55] = var53; } if(var56 == 4) { int var57 = var51; var51 = var52; var52 = var57; var53 = var2.__ab_306() + var54; var54 = var53; this.indices1[var55] = var51; this.indices2[var55] = var57; this.indices3[var55] = var53; } } var2.index = var41; var3.index = var42; var4.index = var43; var5.index = var44; var6.index = var45; var7.index = var46; for(var55 = 0; var55 < var11; ++var55) { var56 = this.textureRenderTypes[var55] & 255; if(var56 == 0) { this.texTriangleX[var55] = (short)var2.__ag_302(); this.texTriangleY[var55] = (short)var2.__ag_302(); this.texTriangleZ[var55] = (short)var2.__ag_302(); } } var2.index = var26; var55 = var2.readUnsignedByte(); if(var55 != 0) { new ModelData0(); var2.__ag_302(); var2.__ag_302(); var2.__ag_302(); var2.readInt(); } } @ObfuscatedName("q") @Export("__q_216") void __q_216(byte[] var1) { boolean var2 = false; boolean var3 = false; Buffer var4 = new Buffer(var1); Buffer var5 = new Buffer(var1); Buffer var6 = new Buffer(var1); Buffer var7 = new Buffer(var1); Buffer var8 = new Buffer(var1); var4.index = var1.length - 18; int var9 = var4.__ag_302(); int var10 = var4.__ag_302(); int var11 = var4.readUnsignedByte(); int var12 = var4.readUnsignedByte(); int var13 = var4.readUnsignedByte(); int var14 = var4.readUnsignedByte(); int var15 = var4.readUnsignedByte(); int var16 = var4.readUnsignedByte(); int var17 = var4.__ag_302(); int var18 = var4.__ag_302(); int var19 = var4.__ag_302(); int var20 = var4.__ag_302(); byte var21 = 0; int var45 = var21 + var9; int var23 = var45; var45 += var10; int var24 = var45; if(var13 == 255) { var45 += var10; } int var25 = var45; if(var15 == 1) { var45 += var10; } int var26 = var45; if(var12 == 1) { var45 += var10; } int var27 = var45; if(var16 == 1) { var45 += var9; } int var28 = var45; if(var14 == 1) { var45 += var10; } int var29 = var45; var45 += var20; int var30 = var45; var45 += var10 * 2; int var31 = var45; var45 += var11 * 6; int var32 = var45; var45 += var17; int var33 = var45; var45 += var18; int var10000 = var45 + var19; this.verticesCount = var9; this.faceCount = var10; this.__z = var11; this.verticesX = new int[var9]; this.verticesY = new int[var9]; this.verticesZ = new int[var9]; this.indices1 = new int[var10]; this.indices2 = new int[var10]; this.indices3 = new int[var10]; if(var11 > 0) { this.textureRenderTypes = new byte[var11]; this.texTriangleX = new short[var11]; this.texTriangleY = new short[var11]; this.texTriangleZ = new short[var11]; } if(var16 == 1) { this.__h = new int[var9]; } if(var12 == 1) { this.__e = new byte[var10]; this.textureCoords = new byte[var10]; this.faceTextures = new short[var10]; } if(var13 == 255) { this.__x = new byte[var10]; } else { this.__a = (byte)var13; } if(var14 == 1) { this.faceAlphas = new byte[var10]; } if(var15 == 1) { this.__b = new int[var10]; } this.faceColors = new short[var10]; var4.index = var21; var5.index = var32; var6.index = var33; var7.index = var45; var8.index = var27; int var35 = 0; int var36 = 0; int var37 = 0; int var38; int var39; int var40; int var41; int var42; for(var38 = 0; var38 < var9; ++var38) { var39 = var4.readUnsignedByte(); var40 = 0; if((var39 & 1) != 0) { var40 = var5.__ab_306(); } var41 = 0; if((var39 & 2) != 0) { var41 = var6.__ab_306(); } var42 = 0; if((var39 & 4) != 0) { var42 = var7.__ab_306(); } this.verticesX[var38] = var35 + var40; this.verticesY[var38] = var36 + var41; this.verticesZ[var38] = var37 + var42; var35 = this.verticesX[var38]; var36 = this.verticesY[var38]; var37 = this.verticesZ[var38]; if(var16 == 1) { this.__h[var38] = var8.readUnsignedByte(); } } var4.index = var30; var5.index = var26; var6.index = var24; var7.index = var28; var8.index = var25; for(var38 = 0; var38 < var10; ++var38) { this.faceColors[var38] = (short)var4.__ag_302(); if(var12 == 1) { var39 = var5.readUnsignedByte(); if((var39 & 1) == 1) { this.__e[var38] = 1; var2 = true; } else { this.__e[var38] = 0; } if((var39 & 2) == 2) { this.textureCoords[var38] = (byte)(var39 >> 2); this.faceTextures[var38] = this.faceColors[var38]; this.faceColors[var38] = 127; if(this.faceTextures[var38] != -1) { var3 = true; } } else { this.textureCoords[var38] = -1; this.faceTextures[var38] = -1; } } if(var13 == 255) { this.__x[var38] = var6.readByte(); } if(var14 == 1) { this.faceAlphas[var38] = var7.readByte(); } if(var15 == 1) { this.__b[var38] = var8.readUnsignedByte(); } } var4.index = var29; var5.index = var23; var38 = 0; var39 = 0; var40 = 0; var41 = 0; int var43; int var44; for(var42 = 0; var42 < var10; ++var42) { var43 = var5.readUnsignedByte(); if(var43 == 1) { var38 = var4.__ab_306() + var41; var39 = var4.__ab_306() + var38; var40 = var4.__ab_306() + var39; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if(var43 == 2) { var39 = var40; var40 = var4.__ab_306() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if(var43 == 3) { var38 = var40; var40 = var4.__ab_306() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var39; this.indices3[var42] = var40; } if(var43 == 4) { var44 = var38; var38 = var39; var39 = var44; var40 = var4.__ab_306() + var41; var41 = var40; this.indices1[var42] = var38; this.indices2[var42] = var44; this.indices3[var42] = var40; } } var4.index = var31; for(var42 = 0; var42 < var11; ++var42) { this.textureRenderTypes[var42] = 0; this.texTriangleX[var42] = (short)var4.__ag_302(); this.texTriangleY[var42] = (short)var4.__ag_302(); this.texTriangleZ[var42] = (short)var4.__ag_302(); } if(this.textureCoords != null) { boolean var46 = false; for(var43 = 0; var43 < var10; ++var43) { var44 = this.textureCoords[var43] & 255; if(var44 != 255) { if(this.indices1[var43] == (this.texTriangleX[var44] & '\uffff') && this.indices2[var43] == (this.texTriangleY[var44] & '\uffff') && this.indices3[var43] == (this.texTriangleZ[var44] & '\uffff')) { this.textureCoords[var43] = -1; } else { var46 = true; } } } if(!var46) { this.textureCoords = null; } } if(!var3) { this.faceTextures = null; } if(!var2) { this.__e = null; } } @ObfuscatedName("w") @ObfuscatedSignature( signature = "(Ldw;I)I" ) @Export("__w_217") final int __w_217(ModelData var1, int var2) { int var3 = -1; int var4 = var1.verticesX[var2]; int var5 = var1.verticesY[var2]; int var6 = var1.verticesZ[var2]; for(int var7 = 0; var7 < this.verticesCount; ++var7) { if(var4 == this.verticesX[var7] && var5 == this.verticesY[var7] && var6 == this.verticesZ[var7]) { var3 = var7; break; } } if(var3 == -1) { this.verticesX[this.verticesCount] = var4; this.verticesY[this.verticesCount] = var5; this.verticesZ[this.verticesCount] = var6; if(var1.__h != null) { this.__h[this.verticesCount] = var1.__h[var2]; } var3 = this.verticesCount++; } return var3; } @ObfuscatedName("o") @ObfuscatedSignature( signature = "()Ldw;" ) @Export("__o_218") public ModelData __o_218() { ModelData var1 = new ModelData(); if(this.__e != null) { var1.__e = new byte[this.faceCount]; for(int var2 = 0; var2 < this.faceCount; ++var2) { var1.__e[var2] = this.__e[var2]; } } var1.verticesCount = this.verticesCount; var1.faceCount = this.faceCount; var1.__z = this.__z; var1.verticesX = this.verticesX; var1.verticesY = this.verticesY; var1.verticesZ = this.verticesZ; var1.indices1 = this.indices1; var1.indices2 = this.indices2; var1.indices3 = this.indices3; var1.__x = this.__x; var1.faceAlphas = this.faceAlphas; var1.textureCoords = this.textureCoords; var1.faceColors = this.faceColors; var1.faceTextures = this.faceTextures; var1.__a = this.__a; var1.textureRenderTypes = this.textureRenderTypes; var1.texTriangleX = this.texTriangleX; var1.texTriangleY = this.texTriangleY; var1.texTriangleZ = this.texTriangleZ; var1.__h = this.__h; var1.__b = this.__b; var1.vertexLabels = this.vertexLabels; var1.faceLabelsAlpha = this.faceLabelsAlpha; var1.__v = this.__v; var1.faceNormals = this.faceNormals; var1.__aq = this.__aq; var1.__aj = this.__aj; return var1; } @ObfuscatedName("u") @ObfuscatedSignature( signature = "([[IIIIZI)Ldw;" ) @Export("__u_219") public ModelData __u_219(int[][] var1, int var2, int var3, int var4, boolean var5, int var6) { this.__c_229(); int var7 = var2 + this.__ac; int var8 = var2 + this.__ay; int var9 = var4 + this.__ak; int var10 = var4 + this.__ah; if(var7 >= 0 && var8 + 128 >> 7 < var1.length && var9 >= 0 && var10 + 128 >> 7 < var1[0].length) { var7 >>= 7; var8 = var8 + 127 >> 7; var9 >>= 7; var10 = var10 + 127 >> 7; if(var3 == var1[var7][var9] && var3 == var1[var8][var9] && var3 == var1[var7][var10] && var3 == var1[var8][var10]) { return this; } else { ModelData var11 = new ModelData(); var11.verticesCount = this.verticesCount; var11.faceCount = this.faceCount; var11.__z = this.__z; var11.verticesX = this.verticesX; var11.verticesZ = this.verticesZ; var11.indices1 = this.indices1; var11.indices2 = this.indices2; var11.indices3 = this.indices3; var11.__e = this.__e; var11.__x = this.__x; var11.faceAlphas = this.faceAlphas; var11.textureCoords = this.textureCoords; var11.faceColors = this.faceColors; var11.faceTextures = this.faceTextures; var11.__a = this.__a; var11.textureRenderTypes = this.textureRenderTypes; var11.texTriangleX = this.texTriangleX; var11.texTriangleY = this.texTriangleY; var11.texTriangleZ = this.texTriangleZ; var11.__h = this.__h; var11.__b = this.__b; var11.vertexLabels = this.vertexLabels; var11.faceLabelsAlpha = this.faceLabelsAlpha; var11.__aq = this.__aq; var11.__aj = this.__aj; var11.verticesY = new int[var11.verticesCount]; int var12; int var13; int var14; int var15; int var16; int var17; int var18; int var19; int var20; int var21; if(var6 == 0) { for(var12 = 0; var12 < var11.verticesCount; ++var12) { var13 = var2 + this.verticesX[var12]; var14 = var4 + this.verticesZ[var12]; var15 = var13 & 127; var16 = var14 & 127; var17 = var13 >> 7; var18 = var14 >> 7; var19 = var1[var17][var18] * (128 - var15) + var1[var17 + 1][var18] * var15 >> 7; var20 = var1[var17][var18 + 1] * (128 - var15) + var15 * var1[var17 + 1][var18 + 1] >> 7; var21 = var19 * (128 - var16) + var20 * var16 >> 7; var11.verticesY[var12] = var21 + this.verticesY[var12] - var3; } } else { for(var12 = 0; var12 < var11.verticesCount; ++var12) { var13 = (-this.verticesY[var12] << 16) / super.height; if(var13 < var6) { var14 = var2 + this.verticesX[var12]; var15 = var4 + this.verticesZ[var12]; var16 = var14 & 127; var17 = var15 & 127; var18 = var14 >> 7; var19 = var15 >> 7; var20 = var1[var18][var19] * (128 - var16) + var1[var18 + 1][var19] * var16 >> 7; var21 = var1[var18][var19 + 1] * (128 - var16) + var16 * var1[var18 + 1][var19 + 1] >> 7; int var22 = var20 * (128 - var17) + var21 * var17 >> 7; var11.verticesY[var12] = (var6 - var13) * (var22 - var3) / var6 + this.verticesY[var12]; } } } var11.invalidate(); return var11; } } else { return this; } } @ObfuscatedName("g") @Export("__g_220") void __g_220() { int[] var1; int var2; int var3; int var4; if(this.__h != null) { var1 = new int[256]; var2 = 0; for(var3 = 0; var3 < this.verticesCount; ++var3) { var4 = this.__h[var3]; ++var1[var4]; if(var4 > var2) { var2 = var4; } } this.vertexLabels = new int[var2 + 1][]; for(var3 = 0; var3 <= var2; ++var3) { this.vertexLabels[var3] = new int[var1[var3]]; var1[var3] = 0; } for(var3 = 0; var3 < this.verticesCount; this.vertexLabels[var4][var1[var4]++] = var3++) { var4 = this.__h[var3]; } this.__h = null; } if(this.__b != null) { var1 = new int[256]; var2 = 0; for(var3 = 0; var3 < this.faceCount; ++var3) { var4 = this.__b[var3]; ++var1[var4]; if(var4 > var2) { var2 = var4; } } this.faceLabelsAlpha = new int[var2 + 1][]; for(var3 = 0; var3 <= var2; ++var3) { this.faceLabelsAlpha[var3] = new int[var1[var3]]; var1[var3] = 0; } for(var3 = 0; var3 < this.faceCount; this.faceLabelsAlpha[var4][var1[var4]++] = var3++) { var4 = this.__b[var3]; } this.__b = null; } } @ObfuscatedName("l") @Export("__l_221") public void __l_221() { for(int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesX[var1]; this.verticesX[var1] = this.verticesZ[var1]; this.verticesZ[var1] = -var2; } this.invalidate(); } @ObfuscatedName("x") @Export("__x_222") public void __x_222() { for(int var1 = 0; var1 < this.verticesCount; ++var1) { this.verticesX[var1] = -this.verticesX[var1]; this.verticesZ[var1] = -this.verticesZ[var1]; } this.invalidate(); } @ObfuscatedName("d") @Export("__d_223") public void __d_223() { for(int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesZ[var1]; this.verticesZ[var1] = this.verticesX[var1]; this.verticesX[var1] = -var2; } this.invalidate(); } @ObfuscatedName("a") @Export("__a_224") public void __a_224(int var1) { int var2 = ModelData_sine[var1]; int var3 = ModelData_cosine[var1]; for(int var4 = 0; var4 < this.verticesCount; ++var4) { int var5 = var2 * this.verticesZ[var4] + var3 * this.verticesX[var4] >> 16; this.verticesZ[var4] = var3 * this.verticesZ[var4] - var2 * this.verticesX[var4] >> 16; this.verticesX[var4] = var5; } this.invalidate(); } @ObfuscatedName("z") @Export("__z_225") public void __z_225(int var1, int var2, int var3) { for(int var4 = 0; var4 < this.verticesCount; ++var4) { this.verticesX[var4] += var1; this.verticesY[var4] += var2; this.verticesZ[var4] += var3; } this.invalidate(); } @ObfuscatedName("j") @Export("recolor") public void recolor(short var1, short var2) { for(int var3 = 0; var3 < this.faceCount; ++var3) { if(this.faceColors[var3] == var1) { this.faceColors[var3] = var2; } } } @ObfuscatedName("s") @Export("retexture") public void retexture(short var1, short var2) { if(this.faceTextures != null) { for(int var3 = 0; var3 < this.faceCount; ++var3) { if(this.faceTextures[var3] == var1) { this.faceTextures[var3] = var2; } } } } @ObfuscatedName("t") @Export("__t_226") public void __t_226() { int var1; for(var1 = 0; var1 < this.verticesCount; ++var1) { this.verticesZ[var1] = -this.verticesZ[var1]; } for(var1 = 0; var1 < this.faceCount; ++var1) { int var2 = this.indices1[var1]; this.indices1[var1] = this.indices3[var1]; this.indices3[var1] = var2; } this.invalidate(); } @ObfuscatedName("y") @Export("__y_227") public void __y_227(int var1, int var2, int var3) { for(int var4 = 0; var4 < this.verticesCount; ++var4) { this.verticesX[var4] = this.verticesX[var4] * var1 / 128; this.verticesY[var4] = var2 * this.verticesY[var4] / 128; this.verticesZ[var4] = var3 * this.verticesZ[var4] / 128; } this.invalidate(); } @ObfuscatedName("h") @Export("__h_228") public void __h_228() { if(this.__v == null) { this.__v = new VertexNormal[this.verticesCount]; int var1; for(var1 = 0; var1 < this.verticesCount; ++var1) { this.__v[var1] = new VertexNormal(); } for(var1 = 0; var1 < this.faceCount; ++var1) { int var2 = this.indices1[var1]; int var3 = this.indices2[var1]; int var4 = this.indices3[var1]; int var5 = this.verticesX[var3] - this.verticesX[var2]; int var6 = this.verticesY[var3] - this.verticesY[var2]; int var7 = this.verticesZ[var3] - this.verticesZ[var2]; int var8 = this.verticesX[var4] - this.verticesX[var2]; int var9 = this.verticesY[var4] - this.verticesY[var2]; int var10 = this.verticesZ[var4] - this.verticesZ[var2]; int var11 = var6 * var10 - var9 * var7; int var12 = var7 * var8 - var10 * var5; int var13; for(var13 = var5 * var9 - var8 * var6; var11 > 8192 || var12 > 8192 || var13 > 8192 || var11 < -8192 || var12 < -8192 || var13 < -8192; var13 >>= 1) { var11 >>= 1; var12 >>= 1; } int var14 = (int)Math.sqrt((double)(var11 * var11 + var12 * var12 + var13 * var13)); if(var14 <= 0) { var14 = 1; } var11 = var11 * 256 / var14; var12 = var12 * 256 / var14; var13 = var13 * 256 / var14; byte var15; if(this.__e == null) { var15 = 0; } else { var15 = this.__e[var1]; } if(var15 == 0) { VertexNormal var16 = this.__v[var2]; var16.__m += var11; var16.__f += var12; var16.__q += var13; ++var16.__w; var16 = this.__v[var3]; var16.__m += var11; var16.__f += var12; var16.__q += var13; ++var16.__w; var16 = this.__v[var4]; var16.__m += var11; var16.__f += var12; var16.__q += var13; ++var16.__w; } else if(var15 == 1) { if(this.faceNormals == null) { this.faceNormals = new FaceNormal[this.faceCount]; } FaceNormal var17 = this.faceNormals[var1] = new FaceNormal(); var17.__m = var11; var17.__f = var12; var17.__q = var13; } } } } @ObfuscatedName("b") @Export("invalidate") void invalidate() { this.__v = null; this.__ag = null; this.faceNormals = null; this.isBoundsCalculated = false; } @ObfuscatedName("c") @Export("__c_229") void __c_229() { if(!this.isBoundsCalculated) { super.height = 0; this.__ar = 0; this.__ac = 999999; this.__ay = -999999; this.__ah = -99999; this.__ak = 99999; for(int var1 = 0; var1 < this.verticesCount; ++var1) { int var2 = this.verticesX[var1]; int var3 = this.verticesY[var1]; int var4 = this.verticesZ[var1]; if(var2 < this.__ac) { this.__ac = var2; } if(var2 > this.__ay) { this.__ay = var2; } if(var4 < this.__ak) { this.__ak = var4; } if(var4 > this.__ah) { this.__ah = var4; } if(-var3 > super.height) { super.height = -var3; } if(var3 > this.__ar) { this.__ar = var3; } } this.isBoundsCalculated = true; } } @ObfuscatedName("v") @ObfuscatedSignature( signature = "(IIIII)Ldu;" ) @Export("toModel") public final Model toModel(int var1, int var2, int var3, int var4, int var5) { this.__h_228(); int var6 = (int)Math.sqrt((double)(var5 * var5 + var3 * var3 + var4 * var4)); int var7 = var6 * var2 >> 8; Model var8 = new Model(); var8.faceColors1 = new int[this.faceCount]; var8.faceColors2 = new int[this.faceCount]; var8.faceColors3 = new int[this.faceCount]; if(this.__z > 0 && this.textureCoords != null) { int[] var9 = new int[this.__z]; int var10; for(var10 = 0; var10 < this.faceCount; ++var10) { if(this.textureCoords[var10] != -1) { ++var9[this.textureCoords[var10] & 255]; } } var8.__h = 0; for(var10 = 0; var10 < this.__z; ++var10) { if(var9[var10] > 0 && this.textureRenderTypes[var10] == 0) { ++var8.__h; } } var8.__b = new int[var8.__h]; var8.__c = new int[var8.__h]; var8.__r = new int[var8.__h]; var10 = 0; int var11; for(var11 = 0; var11 < this.__z; ++var11) { if(var9[var11] > 0 && this.textureRenderTypes[var11] == 0) { var8.__b[var10] = this.texTriangleX[var11] & '\uffff'; var8.__c[var10] = this.texTriangleY[var11] & '\uffff'; var8.__r[var10] = this.texTriangleZ[var11] & '\uffff'; var9[var11] = var10++; } else { var9[var11] = -1; } } var8.__s = new byte[this.faceCount]; for(var11 = 0; var11 < this.faceCount; ++var11) { if(this.textureCoords[var11] != -1) { var8.__s[var11] = (byte)var9[this.textureCoords[var11] & 255]; } else { var8.__s[var11] = -1; } } } for(int var16 = 0; var16 < this.faceCount; ++var16) { byte var17; if(this.__e == null) { var17 = 0; } else { var17 = this.__e[var16]; } byte var18; if(this.faceAlphas == null) { var18 = 0; } else { var18 = this.faceAlphas[var16]; } short var12; if(this.faceTextures == null) { var12 = -1; } else { var12 = this.faceTextures[var16]; } if(var18 == -2) { var17 = 3; } if(var18 == -1) { var17 = 2; } VertexNormal var13; int var14; FaceNormal var19; if(var12 == -1) { if(var17 != 0) { if(var17 == 1) { var19 = this.faceNormals[var16]; var14 = (var4 * var19.__f + var5 * var19.__q + var3 * var19.__m) / (var7 / 2 + var7) + var1; var8.faceColors1[var16] = method2802(this.faceColors[var16] & '\uffff', var14); var8.faceColors3[var16] = -1; } else if(var17 == 3) { var8.faceColors1[var16] = 128; var8.faceColors3[var16] = -1; } else { var8.faceColors3[var16] = -2; } } else { int var15 = this.faceColors[var16] & '\uffff'; if(this.__ag != null && this.__ag[this.indices1[var16]] != null) { var13 = this.__ag[this.indices1[var16]]; } else { var13 = this.__v[this.indices1[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors1[var16] = method2802(var15, var14); if(this.__ag != null && this.__ag[this.indices2[var16]] != null) { var13 = this.__ag[this.indices2[var16]]; } else { var13 = this.__v[this.indices2[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors2[var16] = method2802(var15, var14); if(this.__ag != null && this.__ag[this.indices3[var16]] != null) { var13 = this.__ag[this.indices3[var16]]; } else { var13 = this.__v[this.indices3[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors3[var16] = method2802(var15, var14); } } else if(var17 != 0) { if(var17 == 1) { var19 = this.faceNormals[var16]; var14 = (var4 * var19.__f + var5 * var19.__q + var3 * var19.__m) / (var7 / 2 + var7) + var1; var8.faceColors1[var16] = method2803(var14); var8.faceColors3[var16] = -1; } else { var8.faceColors3[var16] = -2; } } else { if(this.__ag != null && this.__ag[this.indices1[var16]] != null) { var13 = this.__ag[this.indices1[var16]]; } else { var13 = this.__v[this.indices1[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors1[var16] = method2803(var14); if(this.__ag != null && this.__ag[this.indices2[var16]] != null) { var13 = this.__ag[this.indices2[var16]]; } else { var13 = this.__v[this.indices2[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors2[var16] = method2803(var14); if(this.__ag != null && this.__ag[this.indices3[var16]] != null) { var13 = this.__ag[this.indices3[var16]]; } else { var13 = this.__v[this.indices3[var16]]; } var14 = (var4 * var13.__f + var5 * var13.__q + var3 * var13.__m) / (var7 * var13.__w) + var1; var8.faceColors3[var16] = method2803(var14); } } this.__g_220(); var8.verticesCount = this.verticesCount; var8.verticesX = this.verticesX; var8.verticesY = this.verticesY; var8.verticesZ = this.verticesZ; var8.indicesCount = this.faceCount; var8.indices1 = this.indices1; var8.indices2 = this.indices2; var8.indices3 = this.indices3; var8.faceRenderPriorities = this.__x; var8.faceAlphas = this.faceAlphas; var8.__y = this.__a; var8.vertexLabels = this.vertexLabels; var8.faceLabelsAlpha = this.faceLabelsAlpha; var8.faceTextures = this.faceTextures; return var8; } @ObfuscatedName("m") @ObfuscatedSignature( signature = "(Lir;II)Ldw;" ) public static ModelData method2788(AbstractIndexCache var0, int var1, int var2) { byte[] var3 = var0.takeRecord(var1, var2); return var3 == null?null:new ModelData(var3); } @ObfuscatedName("p") @ObfuscatedSignature( signature = "(Ldw;Ldw;IIIZ)V" ) static void method2800(ModelData var0, ModelData var1, int var2, int var3, int var4, boolean var5) { var0.__c_229(); var0.__h_228(); var1.__c_229(); var1.__h_228(); ++__dw_ab; int var6 = 0; int[] var7 = var1.verticesX; int var8 = var1.verticesCount; int var9; for(var9 = 0; var9 < var0.verticesCount; ++var9) { VertexNormal var10 = var0.__v[var9]; if(var10.__w != 0) { int var11 = var0.verticesY[var9] - var3; if(var11 <= var1.__ar) { int var12 = var0.verticesX[var9] - var2; if(var12 >= var1.__ac && var12 <= var1.__ay) { int var13 = var0.verticesZ[var9] - var4; if(var13 >= var1.__ak && var13 <= var1.__ah) { for(int var14 = 0; var14 < var8; ++var14) { VertexNormal var15 = var1.__v[var14]; if(var12 == var7[var14] && var13 == var1.verticesZ[var14] && var11 == var1.verticesY[var14] && var15.__w != 0) { if(var0.__ag == null) { var0.__ag = new VertexNormal[var0.verticesCount]; } if(var1.__ag == null) { var1.__ag = new VertexNormal[var8]; } VertexNormal var16 = var0.__ag[var9]; if(var16 == null) { var16 = var0.__ag[var9] = new VertexNormal(var10); } VertexNormal var17 = var1.__ag[var14]; if(var17 == null) { var17 = var1.__ag[var14] = new VertexNormal(var15); } var16.__m += var15.__m; var16.__f += var15.__f; var16.__q += var15.__q; var16.__w += var15.__w; var17.__m += var10.__m; var17.__f += var10.__f; var17.__q += var10.__q; var17.__w += var10.__w; ++var6; __dw_aw[var9] = __dw_ab; __dw_al[var14] = __dw_ab; } } } } } } } if(var6 >= 3 && var5) { for(var9 = 0; var9 < var0.faceCount; ++var9) { if(__dw_aw[var0.indices1[var9]] == __dw_ab && __dw_aw[var0.indices2[var9]] == __dw_ab && __dw_aw[var0.indices3[var9]] == __dw_ab) { if(var0.__e == null) { var0.__e = new byte[var0.faceCount]; } var0.__e[var9] = 2; } } for(var9 = 0; var9 < var1.faceCount; ++var9) { if(__dw_ab == __dw_al[var1.indices1[var9]] && __dw_ab == __dw_al[var1.indices2[var9]] && __dw_ab == __dw_al[var1.indices3[var9]]) { if(var1.__e == null) { var1.__e = new byte[var1.faceCount]; } var1.__e[var9] = 2; } } } } @ObfuscatedName("ag") static final int method2802(int var0, int var1) { var1 = (var0 & 127) * var1 >> 7; if(var1 < 2) { var1 = 2; } else if(var1 > 126) { var1 = 126; } return (var0 & 65408) + var1; } @ObfuscatedName("aq") static final int method2803(int var0) { if(var0 < 2) { var0 = 2; } else if(var0 > 126) { var0 = 126; } return var0; } }