import net.runelite.mapping.Export; import net.runelite.mapping.Implements; import net.runelite.mapping.ObfuscatedGetter; import net.runelite.mapping.ObfuscatedName; import net.runelite.mapping.ObfuscatedSignature; @ObfuscatedName("ie") @Implements("FloorUnderlayDefinition") public class FloorUnderlayDefinition extends DualNode { @ObfuscatedName("s") @ObfuscatedSignature( signature = "Lhz;" ) @Export("FloorUnderlayDefinition_archive") static AbstractArchive FloorUnderlayDefinition_archive; @ObfuscatedName("j") @ObfuscatedSignature( signature = "Lep;" ) @Export("FloorUnderlayDefinition_cached") public static EvictingDualNodeHashTable FloorUnderlayDefinition_cached; @ObfuscatedName("i") @ObfuscatedGetter( intValue = 1690185973 ) @Export("rgb") int rgb; @ObfuscatedName("k") @ObfuscatedGetter( intValue = -1561731435 ) @Export("hue") public int hue; @ObfuscatedName("u") @ObfuscatedGetter( intValue = 56370407 ) @Export("saturation") public int saturation; @ObfuscatedName("n") @ObfuscatedGetter( intValue = -1143874615 ) @Export("lightness") public int lightness; @ObfuscatedName("t") @ObfuscatedGetter( intValue = -780904451 ) @Export("hueMultiplier") public int hueMultiplier; static { FloorUnderlayDefinition_cached = new EvictingDualNodeHashTable(64); } FloorUnderlayDefinition() { this.rgb = 0; } @ObfuscatedName("i") @ObfuscatedSignature( signature = "(B)V", garbageValue = "38" ) @Export("postDecode") void postDecode() { this.setHsl(this.rgb); } @ObfuscatedName("k") @ObfuscatedSignature( signature = "(Lky;IB)V", garbageValue = "118" ) @Export("decode") void decode(Buffer var1, int var2) { while (true) { int var3 = var1.readUnsignedByte(); if (var3 == 0) { return; } this.decodeNext(var1, var3, var2); } } @ObfuscatedName("u") @ObfuscatedSignature( signature = "(Lky;III)V", garbageValue = "2131813988" ) @Export("decodeNext") void decodeNext(Buffer var1, int var2, int var3) { if (var2 == 1) { this.rgb = var1.readMedium(); } } @ObfuscatedName("n") @ObfuscatedSignature( signature = "(II)V", garbageValue = "-28210148" ) @Export("setHsl") void setHsl(int var1) { double var2 = (double)(var1 >> 16 & 255) / 256.0D; double var4 = (double)(var1 >> 8 & 255) / 256.0D; double var6 = (double)(var1 & 255) / 256.0D; double var8 = var2; if (var4 < var2) { var8 = var4; } if (var6 < var8) { var8 = var6; } double var10 = var2; if (var4 > var2) { var10 = var4; } if (var6 > var10) { var10 = var6; } double var12 = 0.0D; double var14 = 0.0D; double var16 = (var10 + var8) / 2.0D; if (var10 != var8) { if (var16 < 0.5D) { var14 = (var10 - var8) / (var8 + var10); } if (var16 >= 0.5D) { var14 = (var10 - var8) / (2.0D - var10 - var8); } if (var10 == var2) { var12 = (var4 - var6) / (var10 - var8); } else if (var10 == var4) { var12 = 2.0D + (var6 - var2) / (var10 - var8); } else if (var10 == var6) { var12 = 4.0D + (var2 - var4) / (var10 - var8); } } var12 /= 6.0D; this.saturation = (int)(256.0D * var14); this.lightness = (int)(256.0D * var16); if (this.saturation < 0) { this.saturation = 0; } else if (this.saturation > 255) { this.saturation = 255; } if (this.lightness < 0) { this.lightness = 0; } else if (this.lightness > 255) { this.lightness = 255; } if (var16 > 0.5D) { this.hueMultiplier = (int)(512.0D * var14 * (1.0D - var16)); } else { this.hueMultiplier = (int)(var16 * var14 * 512.0D); } if (this.hueMultiplier < 1) { this.hueMultiplier = 1; } this.hue = (int)(var12 * (double)this.hueMultiplier); } }