import java.util.concurrent.Callable; import net.runelite.mapping.Export; import net.runelite.mapping.ObfuscatedName; import net.runelite.mapping.ObfuscatedSignature; @ObfuscatedName("a") public class class8 implements Callable { @ObfuscatedName("fo") @ObfuscatedSignature( signature = "Llj;" ) static AbstractSocket field35; @ObfuscatedName("m") @ObfuscatedSignature( signature = "Lkn;" ) final Buffer field33; @ObfuscatedName("o") @ObfuscatedSignature( signature = "Lc;" ) final class12 field31; // $FF: synthetic field @ObfuscatedSignature( signature = "Lz;" ) final class9 this$0; @ObfuscatedSignature( signature = "(Lz;Lkn;Lc;)V" ) class8(class9 var1, Buffer var2, class12 var3) { this.this$0 = var1; this.field33 = var2; this.field31 = var3; } public Object call() { return this.field31.vmethod133(this.field33); } @ObfuscatedName("m") @ObfuscatedSignature( signature = "(Lic;I)V", garbageValue = "2132474559" ) public static void method103(AbstractArchive var0) { class198.ParamDefinition_archive = var0; } @ObfuscatedName("p") @ObfuscatedSignature( signature = "(III)I", garbageValue = "1765213617" ) public static int method104(int var0, int var1) { int var2; for (var2 = 0; var1 > 0; --var1) { var2 = var2 << 1 | var0 & 1; var0 >>>= 1; } return var2; } @ObfuscatedName("gh") @ObfuscatedSignature( signature = "(ZLkb;I)V", garbageValue = "-826788637" ) @Export("loadRegions") static final void loadRegions(boolean var0, PacketBuffer var1) { Client.isInInstance = var0; int var2; int var4; int var5; int var6; int var7; int var8; if (!Client.isInInstance) { var2 = var1.method5757(); int var3 = var1.method5757(); var4 = var1.readUnsignedShort(); WorldMapData_1.xteaKeys = new int[var4][4]; for (var5 = 0; var5 < var4; ++var5) { for (var6 = 0; var6 < 4; ++var6) { WorldMapData_1.xteaKeys[var5][var6] = var1.readInt(); } } class41.regions = new int[var4]; StudioGame.regionMapArchiveIds = new int[var4]; class52.regionLandArchiveIds = new int[var4]; class90.regionLandArchives = new byte[var4][]; class1.regionMapArchives = new byte[var4][]; boolean var16 = false; if ((var3 / 8 == 48 || var3 / 8 == 49) && var2 / 8 == 48) { var16 = true; } if (var3 / 8 == 48 && var2 / 8 == 148) { var16 = true; } var4 = 0; for (var6 = (var3 - 6) / 8; var6 <= (var3 + 6) / 8; ++var6) { for (var7 = (var2 - 6) / 8; var7 <= (var2 + 6) / 8; ++var7) { var8 = var7 + (var6 << 8); if (!var16 || var7 != 49 && var7 != 149 && var7 != 147 && var6 != 50 && (var6 != 49 || var7 != 47)) { class41.regions[var4] = var8; StudioGame.regionMapArchiveIds[var4] = WorldMapRectangle.archive5.getGroupId("m" + var6 + "_" + var7); class52.regionLandArchiveIds[var4] = WorldMapRectangle.archive5.getGroupId("l" + var6 + "_" + var7); ++var4; } } } TextureProvider.method2900(var3, var2, true); } else { var2 = var1.method5867(); boolean var15 = var1.readUnsignedByte() == 1; var4 = var1.method5757(); var5 = var1.readUnsignedShort(); var1.importIndex(); int var9; for (var6 = 0; var6 < 4; ++var6) { for (var7 = 0; var7 < 13; ++var7) { for (var8 = 0; var8 < 13; ++var8) { var9 = var1.readBits(1); if (var9 == 1) { Client.instanceChunkTemplates[var6][var7][var8] = var1.readBits(26); } else { Client.instanceChunkTemplates[var6][var7][var8] = -1; } } } } var1.exportIndex(); WorldMapData_1.xteaKeys = new int[var5][4]; for (var6 = 0; var6 < var5; ++var6) { for (var7 = 0; var7 < 4; ++var7) { WorldMapData_1.xteaKeys[var6][var7] = var1.readInt(); } } class41.regions = new int[var5]; StudioGame.regionMapArchiveIds = new int[var5]; class52.regionLandArchiveIds = new int[var5]; class90.regionLandArchives = new byte[var5][]; class1.regionMapArchives = new byte[var5][]; var5 = 0; for (var6 = 0; var6 < 4; ++var6) { for (var7 = 0; var7 < 13; ++var7) { for (var8 = 0; var8 < 13; ++var8) { var9 = Client.instanceChunkTemplates[var6][var7][var8]; if (var9 != -1) { int var10 = var9 >> 14 & 1023; int var11 = var9 >> 3 & 2047; int var12 = (var10 / 8 << 8) + var11 / 8; int var13; for (var13 = 0; var13 < var5; ++var13) { if (class41.regions[var13] == var12) { var12 = -1; break; } } if (var12 != -1) { class41.regions[var5] = var12; var13 = var12 >> 8 & 255; int var14 = var12 & 255; StudioGame.regionMapArchiveIds[var5] = WorldMapRectangle.archive5.getGroupId("m" + var13 + "_" + var14); class52.regionLandArchiveIds[var5] = WorldMapRectangle.archive5.getGroupId("l" + var13 + "_" + var14); ++var5; } } } } } TextureProvider.method2900(var4, var2, !var15); } } }