import net.runelite.mapping.Export; import net.runelite.mapping.Implements; import net.runelite.mapping.ObfuscatedGetter; import net.runelite.mapping.ObfuscatedName; @ObfuscatedName("im") @Implements("Skills") public class Skills { @ObfuscatedName("t") @Export("Skills_enabled") public static final boolean[] Skills_enabled; @ObfuscatedName("v") @Export("Skills_experienceTable") public static int[] Skills_experienceTable; @ObfuscatedName("f") @ObfuscatedGetter( intValue = -74287869 ) @Export("gameCyclesToDo") protected static int gameCyclesToDo; static { Skills_enabled = new boolean[]{true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}; Skills_experienceTable = new int[99]; int var0 = 0; for (int var1 = 0; var1 < 99; ++var1) { int var2 = var1 + 1; int var3 = (int)((double)var2 + 300.0D * Math.pow(2.0D, (double)var2 / 7.0D)); var0 += var3; Skills_experienceTable[var1] = var0 / 4; } } }