.id 1050 .int_stack_count 1 .string_stack_count 0 .int_var_count 2 ; +1 for saving target angle .string_var_count 0 ; Remove check of op index ; iload 0 ; iconst 1 ; if_icmpne LABEL10 get_varbit 542 iconst 1 if_icmpeq LABEL10 get_varbit 4606 iconst 0 if_icmpne LABEL10 jump LABEL11 LABEL10: return LABEL11: ; switch on op index iload 0 switch 1: LOOK_NORTH 2: LOOK_SOUTH 3: LOOK_EAST 4: LOOK_WEST jump LABEL10 LOOK_NORTH: iconst 0 istore 1 jump LOOK LOOK_SOUTH: iconst 1024 istore 1 jump LOOK LOOK_EAST: iconst 1536 istore 1 jump LOOK LOOK_WEST: iconst 512 istore 1 jump LOOK LOOK: iconst 2266 iconst 1 iconst 0 sound_synth iconst 225 iconst 5 randominc add iload 1 ; load target angle cam_forceangle return