* Initial commit for maxhit plugin
* WIP: Magic max hit calculator
* Add chance to obtain a Unique from Chambers of Xeric
Based on the formula from the wiki. Does not handle >80% chance properly (it should go into a second item)
* MaxHit Refactor a lot for magic max hit
* Wip: refactoring
* Pest Control Update
* Pest Control: Add Intermediate portals
* Revert "Remove raids points overlay"
This reverts commit fbd3ea6202.
* Wip: refactoring
* Fixed WidgetInfo merge issue
* Fixed trident
* Implement range
* Refactored according to intellij analyzer
* Run checkstyle from xml and fix code style issues
* Fix copyright
* Replace item names with item id's
* Code cleanup with reformat code
* Fixed checkstyle
* Use game slotitem
* Use game slotitem
* Fixed prayer bonus
* Looked up value for saradomin strike
* Fixed prayer bonus
* Fixed surge spell id's
* Fixed magix max hit tests
* Fixed rounding after obisidian
* Fix dharok custom formula
* Add melee max hit
* Refactored spellbonus items for magic
* Added voidknight
* Use boosted skill levels and add copyright
* Add accurate attack style for ranging
* Add range Tests
* Cleanup code
* Cleanup code
* Rename calculate methods to be more distinguishable
* Add parenthesis to dharok maxhit formula for clarification
* Fix widgetinfo merge
* Remove print in MaxHitPlugin
* Make sure an Item is not null when checking if the player is wearing it.
* Add daily notification for collection of ogre arrows from Rantz.
Add varbit for rantz arrow collection
Fix continuation indent settings
Group ifs to single check.
* Refactor all relevant daily checks to have grouped if check.
Further refactor grouped ifs
* Adds type
* Raids point overlay
* clock manager: wrap panel to run on swing thread
* Add splash screen to Runelite
Although RuneLite is still fast at loading, it's more user friendly
for at least something to pop up before the client.
There is also an option (-no-splash) to disable the splash screen.
This uses psikoi's design.
* splash screen/client ui: don't set up theme twice
Setting up the look and feel of RuneLite shouldn't happen twice, so
check to see if it has already been set up before setting up the look
and feel.
* Added getProjectile tranform & zeruths player transform
cleaned up a bit of the imports / code
* fixed equipment inspector & added more features to tob
this change accounts for the 2.5 xp received by crafting a dark
essence block from a dense essence block, the 2.5 exp is then broken
into 0.625 xp per rune from the dark essence fragments
Add button to info panel that will show when you are logged in to sync
local configuration with remote.
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
The face_visible check is not accounting for camera position, which causes
culled faces to erroneously be included (or not) into the priority renderer
distance calculations when placing 10 and 11 priority faces.
This was introduced in fd6b67fae2