ThatGamerBlue
4023066b5d
2/n
2021-02-04 07:16:17 +00:00
ThatGamerBlue
58e1150d51
Merge branch 'runelite' into question_mark_full_stop
...
# Conflicts:
# runelite-api/src/main/java/com/openosrs/api/Varbits.java
# runelite-api/src/main/java/net/runelite/api/kit/KitType.java
# runelite-client/src/main/java/com/openosrs/client/util/ImageUtil.java
2021-02-04 06:20:06 +00:00
ThatGamerBlue
df909d2a73
1/n
2021-02-04 06:13:57 +00:00
zeruth
0c1f321473
Merge branch 'upstream-master' into runelite
...
# Conflicts:
# deobfuscator/src/test/java/net/runelite/deob/deobfuscators/gson/ColorTypeAdapterTest.java
# deobfuscator/src/test/java/net/runelite/deob/deobfuscators/gson/InstantTypeAdapterTest.java
# runelite-client/src/main/java/net/runelite/client/RuneLiteModule.java
2021-02-01 12:06:49 -05:00
Psikoi
fe01c7dbf4
Resize and tweak hiscores boss icons
2021-01-31 23:44:17 -05:00
zeruth
7b0678d0a1
Merge branch 'upstream-master' into runelite
...
# Conflicts:
# cache-client/pom.xml
# cache-updater/pom.xml
# cache/pom.xml
# http-api/pom.xml
# http-service/pom.xml
# pom.xml
# runelite-api/pom.xml
# runelite-api/src/main/java/net/runelite/api/Client.java
# runelite-api/src/main/java/net/runelite/api/events/MenuEntryAdded.java
# runelite-api/src/main/java/net/runelite/api/events/NpcActionChanged.java
# runelite-api/src/main/java/net/runelite/api/events/PlayerMenuOptionClicked.java
# runelite-client/pom.xml
# runelite-client/src/main/java/net/runelite/client/plugins/worldhopper/WorldSwitcherPanel.java
# runelite-client/src/test/java/net/runelite/client/plugins/slayer/SlayerPluginTest.java
# runelite-script-assembler-plugin/pom.xml
2021-01-29 21:19:28 -05:00
RuneLite Cache-Code Autoupdater
805158a644
Update Item variations to 2021-1-27
2021-01-26 16:53:31 -07:00
zeruth
769e1aa342
Merge branch 'upstream-master' into runelite
...
# Conflicts:
# runelite-client/src/main/java/net/runelite/client/plugins/tearsofguthix/TearsOfGuthixOverlay.java
# runelite-client/src/main/java/net/runelite/client/plugins/tearsofguthix/TearsOfGuthixPlugin.java
2021-01-25 00:21:50 -05:00
Psikoi
d0bf05ddd9
hiscore panel: update boss icons
...
This uses a new boss icon set from Psikoi he made for wiseoldman
2021-01-24 16:39:01 -05:00
TheRealNull
0b54af2deb
client: add NPCStats
2021-01-16 20:05:31 -08:00
TheRealNull
e440cad52f
client: upstream
2021-01-10 12:08:49 -05:00
TheRealNull
9cc854c051
resources: upstream
2021-01-10 11:08:44 -05:00
Adam
cb22bdd026
gpu: add option to use old texture brightness code
2021-01-08 12:58:56 -05:00
Adam
86940e139b
hiscore panel: add soul wars zeal
2021-01-06 15:27:07 -05:00
RuneLite Cache-Code Autoupdater
c1c2403b3d
Update Item variations to 2021-01-06-rev193
2021-01-06 05:34:38 -07:00
TheRealNull
751d2c1c6e
finish upstream
2021-01-03 19:02:15 -05:00
TheRealNull
1d461f38ff
staging
2021-01-03 17:54:32 -05:00
Adam
4ca8ef4d40
gpu: fix lighting textures
...
The passed hsl for textured triangles is a 7-bit lightness, and should
be directly multiplied into the texture color
2021-01-02 20:43:26 -05:00
Minhs2
e60a168417
skill calc: add 4 dose potions
...
Add 4 dose Extended Antifires and Anti-venoms to the herblore skill calculator. These potions are able and often are made using 4 doses at a time.
Super Antifires and Anti-venom+'s can not be made using 3 doses at a time, so were fixed to display the right potion dose (4). The xp for these potions was already correct.
2021-01-01 16:32:33 -05:00
Adam
fd9626495b
client: bind runelite.properties to guice
2020-12-30 16:32:23 -05:00
Adam
246b0f8a86
gpu: draw full screen widgets on gpu
...
This adjusts the draw callbacks api to take in the color of the full
screen overlay the client would have rendered. This is primarily used in
godwars, underwater, darkmeyer, etc. Having them rasterized on the cpu
is slow, especially with gpu on since we additionally have to compute
the alpha per-pixel.
2020-12-29 20:06:41 -05:00
Adam
68f4174b21
comp_unordered.glsl: don't orient vertices
...
While nothing passed to comp_unordered uses orientation, the uniform
block is not bound in this shader, and rotate() accesses sinCosTable. So
I'm not sure why this has ever worked.
2020-12-28 21:26:09 -05:00
Tyler Bochard
53fe72452a
rl-client: implement our pf4j plugins, extract pf4j out of net.runelite package. ( #2883 )
2020-12-26 19:28:30 -05:00
TheRealNull
7c021d2dcc
rl-client: use our stuff in props
2020-12-25 13:13:05 -05:00
therealunull
b6f47eb581
poh, questlist, skybox, wiki, worldhopper, worldmap, zalcano
2020-12-16 16:03:03 -05:00
therealunull
3ff221f6fd
fix properties, fix windows scaling
2020-12-15 13:34:16 -05:00
therealunull
b86aa9c5cc
develop
2020-12-14 05:25:01 -05:00
therealunull
b54ff7f7db
openrune: just about finish rework, gets to login
2020-12-13 15:12:37 -05:00
RuneLite Cache-Code Autoupdater
7dc41e8dfb
Update Item variations to 2020-12-9
2020-12-09 04:44:56 -07:00
RuneLite Cache-Code Autoupdater
94de4ca1e2
Update Item variations to 2020-12-2
2020-12-01 17:25:21 -07:00
Owain van Brakel
b229e730ce
Merge remote-tracking branch 'runelite/master'
2020-11-18 23:00:48 +01:00
RuneLite Cache-Code Autoupdater
df1ffeb3bc
Update Item variations to 2020-11-18-rev192
2020-11-18 11:31:40 +00:00
Owain van Brakel
7e70885284
Merge remote-tracking branch 'runelite/master'
2020-11-17 04:46:44 +01:00
Adam
ad4d1787a1
gpu: fix intel miscompiles of fragui shader
...
Having all 3 sampling branches feed into one colorblind() call was
breaking some versions of Intel's drivers whenever the xbr sampling code
was merely present. Changing each branch to individually call
colorblind() seems to fix it.
2020-11-13 14:31:50 -05:00
RuneLite Cache-Code Autoupdater
bb4101a9a2
Update Item variations to 2020-11-11-rev192
2020-11-11 11:31:31 +00:00
Ben Poulson
b031d4c60f
gpu: add colorblind mode
...
Co-authored-by: Adam <Adam@sigterm.info >
2020-11-07 21:03:49 -05:00
Adam
79286202e6
ci: update glslang to 8.13.3743
2020-11-06 16:03:04 -05:00
ThatGamerBlue
9090cd3180
Update CommandScript.rs2asm
2020-11-04 00:59:08 +00:00
ThatGamerBlue
bfd590369f
Update BankSearchLayout.rs2asm
2020-11-04 00:58:40 +00:00
therealunull
1eab6b46cd
Merge branch 'master' into better-script-info
...
# Conflicts:
# runelite-client/src/main/resources/scripts/ChatboxInputWidgetBuilder.rs2asm
# runelite-client/src/main/resources/scripts/OptionsPanelRebuilder.rs2asm
# runelite-client/src/main/resources/scripts/SpecbarRedraw.rs2asm
# runelite-client/src/main/scripts/ChatboxInputWidgetBuilder.hash
# runelite-client/src/main/scripts/OptionsPanelRebuilder.hash
# runelite-client/src/main/scripts/SpecbarRedraw.hash
2020-10-29 13:23:04 -04:00
therealunull
de82f4ade2
runelite-client: script update / outdated rework (thanks TomC)
2020-10-29 13:09:29 -04:00
Owain van Brakel
0677ccdda4
Merge remote-tracking branch 'runelite/master' into master
2020-10-29 17:28:59 +01:00
Adam
2dafade4d1
client: remove league chat icons plugin
...
Jagex have added this functionality to the new TB league
2020-10-28 10:45:58 -04:00
RuneLite Cache-Code Autoupdater
2ad96d242a
Update Item variations to 2020-10-28-rev192
2020-10-28 11:12:44 +00:00
Jordan Atwood
842749fe15
Move heart sprite recolors to public package
2020-10-24 06:08:28 +02:00
OpenOSRS
96a428d0b0
client: Update NPC stats ( #2824 )
2020-10-20 09:47:43 +01:00
OpenOSRS
5aed6e61f1
client: Update NPC stats
2020-10-04 00:09:13 +00:00
Adam
34c8bfb2f4
gpu: use noperspective for hsl interpolation
...
Prior to 8c00f6da88 the interpolation of fragment
shader inputs appears to not have been accounting for perspective. This broke
texturing due to the texture ids being interpolated for perspective which was
fixed in 47e0ac8032 . The hsl values similarly
require not accounting for perspective, so the noperspective interpolation
qualifier has been added. It is unclear to me why the geometry shader removal
would affect the interpolation like this since it was emitting vertices with
the correct z values.
2020-09-30 20:34:08 -04:00
Adam
47e0ac8032
gpu: don't interpolate texture ids
...
Despite the textures for each vertex of a face always being identical,
this is now causing issues on Nvidia cards since the projection matrix
update.
2020-09-27 10:11:17 -04:00
Runemoro
8c00f6da88
gpu: replace toScreen function with a projection matrix
...
The face sorting still requires the toScreen function to match exactly
the same order that would be computed on CPU, but for the projection for
rendering we can simplify it by replacing it with a projection matrix.
This also drops the requirement of having a geometry shader to remove
faces too close to or behind the camera. Upon closer inspection it looks
like the client can draw faces which have at least one vertex which is
>= 50 from the camera, so this now more accurately reflects the software
renderer.
Co-authored-by: Adam <Adam@sigterm.info >
2020-09-25 12:26:02 -04:00