Commit Graph
3910 Commits
Author SHA1 Message Date
Tyler Hardy 989713621c Make Kourend favour a moveable widget (#6797)
Closes #5128
2018-12-04 08:44:52 +01:00
Tomas Slusny 241b009d87 Merge pull request #6799 from trimbe/empty-lootbox-fix
loot tracker: validate boxes after rebuilding
2018-12-03 11:12:16 +01:00
trimbe 1c317f7260 loot tracker: validate boxes after rebuilding
The items container would show up empty if only ignored loot was dropped, validating the box before repainting fixes this
2018-12-02 20:52:54 -05:00
Lotto d5fae8603b gpu: add scene anti-aliasing 2018-12-02 19:35:24 -05:00
Adam 77110c4b03 wasd plugin: fix not unpressing keys when chatbox loses focus 2018-12-01 19:11:41 -05:00
Adam 90a25c0c8e Merge pull request #6775 from Adam-/6654
slayer plugin: show initial assignment amount in infobox tooltip
2018-12-01 19:10:28 -05:00
Adam e3c243e1e0 Move EventBus implementation to runelite-client 2018-12-01 19:08:26 -05:00
Max Weber cf44f09139 Replace usages of Guava Subscribe with ours 2018-12-01 16:41:13 -05:00
Tomas Slusny 0281237b99 Replace usages of Guava EventBus with custom one
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-12-01 16:41:09 -05:00
Magic fTail 0813598b20 Add a tooltip to loot tracker value, showing exact value 2018-12-01 13:08:49 +01:00
Adam 3c90724219 slayer plugin: show initial assignment amount in infobox tooltip 2018-11-30 22:16:59 -05:00
Adam 3c797ec685 Revert "Add initial kill counter to slayer task (#6654)"
This reverts commit 4104c04d37.
2018-11-30 22:06:30 -05:00
Adam 929d1c7fb6 Revert "Merge pull request #6760 from deathbeam/fix-slayer-task"
This reverts commit 699cc233e8, reversing
changes made to 4104c04d37.
2018-11-30 22:06:06 -05:00
Tomas Slusny 79cc76d020 Add dense essence chiseling to idle notifier
Closes #6747
Closes #6750

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-30 11:26:46 +00:00
Tomas Slusny 88aa1172b6 Update setTask for new assign first slayer field
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-30 11:13:59 +00:00
Davis Cook 4104c04d37 Add initial kill counter to slayer task (#6654)
Closes #3350
2018-11-30 09:22:28 +00:00
Mika Kuijpers 3000b5d287 Add untradable item price support to ItemManager (#6595)
Add liquify prices for items like Graceful and Prospector outfits
2018-11-30 09:20:21 +00:00
Kyle Goodale 152b6122aa Fix Seers' Village house clue grammar (#6720)
Co-Authored-By: KGoodale13 <KGoodale13@users.noreply.github.com>
2018-11-30 09:17:35 +00:00
Tomas Slusny f442bd5ffc Merge pull request #6743 from SebastiaanVanspauwen/styles-fix
2005 interface: fix resized offsets
2018-11-30 09:16:18 +00:00
Tomas Slusny de505fcf96 Merge pull request #6736 from Monsterxsync/small-clue-fix
Add missing empty ammo slot requirement for clue step.
2018-11-30 09:15:36 +00:00
Adam 6ecf206902 runelite-client: remove github-release-plugin 2018-11-29 18:20:24 -05:00
Adam 719d20693d runelite-client: exclude xz dependency from commons-compress
We are not using xz compression with jbsdiff.
2018-11-29 18:19:17 -05:00
Sebastiaan Vanspauwen 5cdf9fceec 2005 interface: fix resized offsets 2018-11-29 20:16:31 +01:00
Adam 7672561369 Merge pull request #6737 from Abextm/reflectionlauncher
ClientLoader: Use our classloader, not the system one for loading rs
2018-11-29 09:15:09 -05:00
Max Weber 38ff0a9bf5 ClientLoader: Use our classloader, not the system one for loading rs 2018-11-29 07:09:52 -07:00
Runelite auto updater a94772d768 [maven-release-plugin] prepare for next development iteration 2018-11-29 12:54:24 +00:00
Runelite auto updater eb3f99c14f [maven-release-plugin] prepare release runelite-parent-1.5.2 2018-11-29 12:54:18 +00:00
MonsterxSync ddd55dafd9 Add missing empty ammo slot requirement for clue step. 2018-11-29 23:02:49 +10:30
MaxBartlett acab3adb09 Fix observatory shortcut highlight (#6723)
Closes #6670
2018-11-28 07:30:39 +00:00
Adam ca81e1a770 Merge pull request #6714 from deathbeam/fix-tog-npe
Check for canvas location being non null in TOG
2018-11-27 22:09:48 -05:00
Adam 3ad12cf5d9 Merge pull request #6706 from dbolya/GPU_Scaled_Fix_Screenshots
Fix screenshots in GPU mode with Stretched Mode enabled
2018-11-27 21:01:08 -05:00
Tomas Slusny f41c0cf15b Check for canvas location being non null in TOG
Canvas location can be null if the object is too far from view, so
null-check it.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 17:05:07 +00:00
Tomas Slusny cbcf721342 Merge pull request #6693 from deathbeam/cleanup-dev-tools
Cleanup dev tools plugin
2018-11-27 09:42:23 +00:00
Tomas Slusny 1c0fffd865 Disable inspector buttons on close in dev tools
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:26:45 +00:00
Tomas Slusny 9b1e55de93 Fix access levels in dev tools plugin
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:37 +00:00
Tomas Slusny 9db5dc7e77 Move widget and itemIndex to DevToolsOverlay
There is no reason for widget and itemIndex to exist in plugin, so move
it to where it is actually used.

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:37 +00:00
Tomas Slusny cd34fa36cf Unify dev tools toggles to 1 button type
- Create custom button type with isActive property
- Query this new property instead of bunch of stored boolans and toggle
methods in dev tools overlays and panels

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 09:21:36 +00:00
Tomas Slusny 6aec578aa9 Change dev tools fonts to constant
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-27 08:57:05 +00:00
Tomas Slusny 0ad54ea5be Merge pull request #6703 from Nightfirecat/fix-moving-freeze-timer
timers: Correctly add freeze timer upon frozen while moving
2018-11-27 07:46:47 +00:00
Lotto bcf05083df Merge pull request #6315 from devLotto/stretchedmode-reducescalingtime
stretchedmode: reduce wait time after changing scaling percentage
2018-11-27 04:40:39 +01:00
Daniel Bolya c4a2ac6c81 Fixed screenshots in GPU mode with stretching enabled. 2018-11-26 18:59:54 -08:00
Daniel Bolya e1b31c40e7 gpu: add UI scaling when using GPU with stretched mode
This changes the previous behavior, which stretched the world view too.
2018-11-26 19:46:07 -05:00
Jordan Atwood 072452625a timers: Correctly add freeze timer upon frozen while moving
When becoming affected by an ice spell, such as Ice Barrage, when moving
prior to the effect's start, the previous code had a subtle bug where
the freeze timer would be applied in the chat message subscriber, but
the `client` would update the player's position before the onGameTick
subscriber was executed, meaning any movement on the same tick the
player became frozen would be registered as "movement", thus removing
that timer.

This fix sidesteps that issue by also ensuring that the client's tick
is different than the freeze tick, since that value appears to remain
unmodified between execution of these two methods.

Fixes runelite/runelite#6658
2018-11-26 15:12:07 -08:00
Sam Beresford 6615ac2827 Auto-hide sidebar close button when not hovered (#6694)
Closes #6440 

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 16:24:39 +00:00
Tomas Slusny 2154e5e8b0 Properly parse stat change value in status bars
This prevents all kinds of unsupported formats and number format
exceptions.

Closes #6589

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 14:19:04 +00:00
Tomas Slusny ed69467664 Merge pull request #6697 from deathbeam/agility-distance-check
Remove distance check from agility plugin
2018-11-26 14:10:57 +00:00
Tomas Slusny d97d90bd60 Remove distance check from agility plugin
This is no longer necessary (as we are using spawn events) and with GPU
plugin not limiting it is better (well, we are still limited by their
spawns obviously).

Closes #1360

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
2018-11-26 13:48:36 +00:00
Sam Beresford 3548082489 Correct tooltip for notification when focused in RuneLite settings (#6695) 2018-11-26 12:22:12 +00:00
Jochim Van Dijck 1a87f98db2 Enable Command-V login screen pasting on macOS 2018-11-26 02:58:48 +01:00
Lotto b145fae00f stretchedmode: reduce wait time after changing scaling percentage
It now sets the max width and height right before the canvas is resized,
so the canvas size uses those max bounds immediately, instead of setting
it 500ms after the canvas is resized initially.
2018-11-25 17:56:41 +01:00