* add implementation for getItemCount
* Ignore build directory in project root
* save injector results as class files
* package injected-client for shading into client
* auto-updating properties
* fix run task
* shade injected-client into jar
Include vanilla gamepack with bytecodepatched RSA keys (because honestly it's easier lol)
Loads vanilla locally, will need to be updated manually every rev.
Caches current injected client to root of project for analysis.
Now uses client-patch from our maven repo. This prevents snapshot client-patches from disrupting our weekly build cycles.
* Transform objects now use an interface
* Plugins can now accept colors (not my code)
* mixins: renderWidgetLayer: skip hidden widgets
* World Map: Identify Both Shield of Arrav Quest Start Points (#8442)
Closes#8437
* widgetitem: associate Widget with WidgetItem
* widgetitem overlay: allow configuring which interfaces to overlay
Update overlays to behave consistent with how they behaved before
removal of query api, with the exception of adding the rune pouch
overlay to the bank.
* Update .gitignore
* Revert "Adding external plugin support (#4)"
This reverts commit bfe1482
* Update QuestStartLocation.java
* Revert "Plugins update (#7)"
This reverts commit 216f7d9
* Adding external plugin support (#4)
* Adding archetype
* Update RuneLiteConfig.java
* Update Plugin.java
* Update PluginManager.java
* Adding pluginwatcher & classloader
* Update RuneLite.java
* Update pom.xml
* Update settings.xml
* Update pom.xml
* Update pom.xml
* Removing old example plugin
* Fixing the fix of the fix for plugin archetype.
(cherry picked from commit bfe1482705)
* Plugins can now accept colors (not my code)
(cherry picked from commit 8e094f7386)
* Update MenuEntrySwapperConfig.java