- Spaced out the item panels vertically and slightly horizontally.
- Added a new header with the plugin's name, as it can be hard to know
what this plugin does/is.
- Restyled the reset button, it previously was a "Reset" text button, I
switched it to an icon with a darker version that activates
when clicked.
- Added the icon images to the resource folder.
- Added new method to SwingUtil that returns a darker version of an
image
- Used the image darkening method to give the refresh button a click
feedback effect
Overall:
- Applied new colors, positions and sizes, following issue #1342.
Search:
- Applied the new IconTextField, with search, error and loading
indicator (and respective image files).
- Blocked tabs witching while results are loading.
Endpoints:
- Moved the endpoints to right below the search bar (this follows
a more logical sequence of usage).
- Changed the endpoint presentation style and size. The selected
endpoint now displays a orange underline.
- Edited the endpoint icons to better fit the visual context.
- Changed the way currently selected endpoint is stored.
Stats:
- Changed the sizing of the labels/panels.
- Changed the font to a smaller version.
Total/Combat:
- Switched the order of the combat and total indicator
- Changed the font to a smaller version.
Clues/Minigames:
- Changed the font to a smaller version.
Details Panel:
- Completely removed the details panel, instead went for a more
in-line with the game approach, tooltips!
- Rewrote the way skills and labels are matched
- Added html progress bar to the next level
General:
- Applied the design I proposed in issue #1342
- Applied custom component: MaterialTabs
- Removed default scrolling behaviour from parent PluginPanel
- Added error panels for empty searches and empty offer slots
- Added new formatter to the StackFormatter that displays integers
as rs stacks with decimals (21700 into 21.7k)
- Changed the Locale on the stack formatter and respective unit testing
to UK, this makes sure all tests are consistent with Travis (ex: i ran
the unit testing in europe, travis ran in the us, so it passed my tests,
failed his)
Offers:
- Refactored the GE offers into it's own seperate file:
GrandExchangeOffersPanel
- Redesigned the ge offers items
- Included the custom component ThinProgressBar on the bottom of each
ge item panel
- Added secondary information panel, toggled by clicking on the primary
panel
- Added a game state check that resets all ge offers on logout
Search:
- Recoloured and resized the search bar
- Added new icons to the search bar (incluing a loading wheel gif)
- Removed focus on the search bar when results are displayed
- Added custom scrolling behaviour
- Blocked input when search is in progress
To organize the project a bit, decided to add a new folder inside the
ui folder, to hold all custom components. ui/components/
Rewrote IconTextField
I wasn't happy with its functionality, so I rewrote it to
include the following:
- Left aligned centered icons
- Animated gif support (ex: loading wheels)
- Custom hover effects (color change)
- Input blocking
All changes:
- Created new folder ui/components/
- Moved JShadowLabel and JShadowLabelUI to components folder
- Moved IconTextField to components folder
- Rewrote IconTextField
- Created new components: MaterialTab & MaterialTabGroup
- Created new components: CustomScrollBarUI
- Created new components: PluginErrorPanel
- Created new components: ThinProgressBar
- Applied the new scroll bar ui to the UI defaults (UIManager)
- Created new substance theme "Obsidian"
- Created new ColorScheme file to hold all globally used colors
- Darkened the client frame using the substance color scheme file
- Changed substance's colorization factor to 1
- Tweaked the coloring on the dev plugin panel
- Set the UI default foreground color on Buttons and MenuItems to White.
As the only purpose of clan chat was to add clan chat icons for players
in CC, this functionality can be done too from Player Indicators plugin.
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
Add dependency on logback and configure logger to log to
~/.runelite/logs/application.log with rolling file appender, that means
every 10MB file will be rolled and also every day file will be rolled
with maximum history of 30 days, to not flood user's system space.
Add new console parameter -debug, because logback properties cannot be
set from console like slf4j-simple ones, so it needs to be done in a bit
more complicated way.
Signed-off-by: Tomas Slusny <slusnucky@gmail.com>