More accurately draw tile indicators (#1491)
- Fix tile corner naming - Draw tile indicator more accurately
This commit is contained in:
committed by
Tomas Slusny
parent
8207d89468
commit
fe90c002b4
@@ -289,19 +289,19 @@ public class Perspective
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int aoeSize = size / 2;
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int aoeSize = size / 2;
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// Shift over one half tile as localLocation is the center point of the tile, and then shift the area size
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// Shift over one half tile as localLocation is the center point of the tile, and then shift the area size
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Point topLeft = new Point(localLocation.getX() - (aoeSize * LOCAL_TILE_SIZE) - halfTile,
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Point southWestCorner = new Point(localLocation.getX() - (aoeSize * LOCAL_TILE_SIZE) - halfTile + 1,
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localLocation.getY() - (aoeSize * LOCAL_TILE_SIZE) - halfTile);
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localLocation.getY() - (aoeSize * LOCAL_TILE_SIZE) - halfTile + 1);
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// expand by size
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// expand by size
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Point bottomRight = new Point(topLeft.getX() + size * LOCAL_TILE_SIZE - 1,
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Point northEastCorner = new Point(southWestCorner.getX() + size * LOCAL_TILE_SIZE - 1,
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topLeft.getY() + size * LOCAL_TILE_SIZE - 1);
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southWestCorner.getY() + size * LOCAL_TILE_SIZE - 1);
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// Take the x of top left and the y of bottom right to create bottom left
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// Take the x of top left and the y of bottom right to create bottom left
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Point bottomLeft = new Point(topLeft.getX(), bottomRight.getY());
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Point bottomLeft = new Point(southWestCorner.getX(), northEastCorner.getY());
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// Similarly for top right
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// Similarly for top right
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Point topRight = new Point(bottomRight.getX(), topLeft.getY());
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Point topRight = new Point(northEastCorner.getX(), southWestCorner.getY());
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Point p1 = worldToCanvas(client, topLeft.getX(), topLeft.getY(), plane);
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Point p1 = worldToCanvas(client, southWestCorner.getX(), southWestCorner.getY(), plane);
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Point p2 = worldToCanvas(client, topRight.getX(), topRight.getY(), plane);
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Point p2 = worldToCanvas(client, topRight.getX(), topRight.getY(), plane);
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Point p3 = worldToCanvas(client, bottomRight.getX(), bottomRight.getY(), plane);
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Point p3 = worldToCanvas(client, northEastCorner.getX(), northEastCorner.getY(), plane);
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Point p4 = worldToCanvas(client, bottomLeft.getX(), bottomLeft.getY(), plane);
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Point p4 = worldToCanvas(client, bottomLeft.getX(), bottomLeft.getY(), plane);
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if (p1 == null || p2 == null || p3 == null || p4 == null)
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if (p1 == null || p2 == null || p3 == null || p4 == null)
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