client: standardize menuAction namings. (#2023)

* client: standardize menuAction namings.

* client: use standardized namings in MenuEntry

* client: use skitzos preferred naming scheme

* client: updated invoke naming scheme.
This commit is contained in:
Ganom
2019-11-13 11:19:11 -05:00
committed by Lucwousin
parent a7e6a9af8e
commit fd6a0e7f51
17 changed files with 45 additions and 43 deletions

View File

@@ -1777,14 +1777,14 @@ public interface Client extends GameShell
/**
* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
* @param type Menu entry Action opcode.
* @param opcode Menu entry Action opcode.
* @param id Targets ID
* @param menuEntry Do these actually matter?
* @param targetString Do these actually matter?
* @param canvasX Canvas X Point
* @param canvasY Canvas Y Point
*/
void invokeMenuAction(int param0, int param1, int type, int id, String menuEntry, String targetString, int canvasX, int canvasY);
void invokeMenuAction(int param0, int param1, int opcode, int id, String menuEntry, String targetString, int canvasX, int canvasY);
MouseRecorder getMouseRecorder();