cache/MapImageDumper: fix object wall checks
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@@ -596,15 +596,8 @@ public class MapImageDumper
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int drawX = (drawBaseX + localX) * MAP_SCALE;
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int drawY = (drawBaseY + (Region.Y - object.getSizeY() - localY)) * MAP_SCALE;
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// this is a wall
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int hash = (localY << 7) + localX + (location.getId() << 14) + 0x4000_0000;
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if (object.getWallOrDoor() == 0)
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{
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hash -= Integer.MIN_VALUE;
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}
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int rgb = wallColor;
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if (hash > 0)
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if (object.getWallOrDoor() != 0)
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{
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rgb = doorColor;
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}
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@@ -721,19 +714,8 @@ public class MapImageDumper
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continue;
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}
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int hash = (localY << 7) + localX + (location.getId() << 14) + 0x4000_0000;
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if (object.getWallOrDoor() == 0)
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{
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hash -= Integer.MIN_VALUE;
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}
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if ((hash >> 29 & 3) != 2)
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{
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continue;
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}
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int rgb = 0xFFEE_EEEE;
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if (hash > 0)
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if (object.getWallOrDoor() != 0)
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{
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rgb = 0xFFEE_0000;
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}
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@@ -765,7 +747,6 @@ public class MapImageDumper
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int drawX = (drawBaseX + localX) * MAP_SCALE;
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int drawY = (drawBaseY + (Region.Y - object.getSizeY() - localY)) * MAP_SCALE;
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// ground object
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if (object.getMapSceneID() != -1)
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{
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blitMapDecoration(image, drawX, drawY, object);
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