Merge pull request #1715 from Fred4106/FixBonesMenuSwap
menuentryswapper: Fixed bones option being to generic when matching
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@@ -1006,7 +1006,7 @@ public class MenuEntrySwapperPlugin extends Plugin
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if (this.swapBones)
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if (this.swapBones)
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{
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{
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menuManager.addPriorityEntry(new InventoryComparableEntry("Use", "bone", false));
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menuManager.addSwap("Bury", "bone", "Use");
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}
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}
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if (this.swapNexus)
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if (this.swapNexus)
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@@ -1269,7 +1269,6 @@ public class MenuEntrySwapperPlugin extends Plugin
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menuManager.removePriorityEntry(new EquipmentComparableEntry(this.getXericsTalismanMode.toString(), "talisman"));
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menuManager.removePriorityEntry(new EquipmentComparableEntry(this.getXericsTalismanMode.toString(), "talisman"));
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menuManager.removePriorityEntry(new InventoryComparableEntry("Rub", "", false));
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menuManager.removePriorityEntry(new InventoryComparableEntry("Rub", "", false));
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menuManager.removePriorityEntry(new InventoryComparableEntry("Teleport", "", false));
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menuManager.removePriorityEntry(new InventoryComparableEntry("Teleport", "", false));
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menuManager.removePriorityEntry(new InventoryComparableEntry("Use", "bone", false));
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menuManager.removePriorityEntry(newBankComparableEntry("Empty", "Coal bag"));
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menuManager.removePriorityEntry(newBankComparableEntry("Empty", "Coal bag"));
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menuManager.removePriorityEntry(this.constructionCapeMode.toString(), "Construct. cape");
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menuManager.removePriorityEntry(this.constructionCapeMode.toString(), "Construct. cape");
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menuManager.removePriorityEntry(this.constructionCapeMode.toString(), "Construct. cape(t)");
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menuManager.removePriorityEntry(this.constructionCapeMode.toString(), "Construct. cape(t)");
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@@ -1278,6 +1277,7 @@ public class MenuEntrySwapperPlugin extends Plugin
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menuManager.removePriorityEntry(this.maxMode.toString(), "max cape");
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menuManager.removePriorityEntry(this.maxMode.toString(), "max cape");
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menuManager.removePriorityEntry(this.questCapeMode.toString(), "quest point cape");
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menuManager.removePriorityEntry(this.questCapeMode.toString(), "quest point cape");
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menuManager.removePriorityEntry(this.swapHouseAdMode.getEntry());
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menuManager.removePriorityEntry(this.swapHouseAdMode.getEntry());
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menuManager.removeSwap("Bury", "bone", "Use");
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switch (this.swapFairyRingMode)
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switch (this.swapFairyRingMode)
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{
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{
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