tmorph: clean up, beautify, and more! (#1453)

* tmorph: clean up, beautify, and more!

* kittype: added name for mapping.

* tmorph: fix all maps being the same.
This commit is contained in:
Ganom
2019-08-27 12:30:11 -04:00
committed by GitHub
parent 0f347f3b91
commit f9d3dc9f1d
4 changed files with 165 additions and 1161 deletions

View File

@@ -0,0 +1,54 @@
package net.runelite.client.plugins.tmorph;
import com.google.common.base.Splitter;
import java.util.Arrays;
import java.util.Map;
import javax.inject.Singleton;
@Singleton
public class Parse
{
public static boolean parse(String value)
{
try
{
final StringBuilder sb = new StringBuilder();
for (String str : value.split("\n"))
{
if (!str.startsWith("//"))
{
sb.append(str).append("\n");
}
}
final Splitter NEWLINE_SPLITTER = Splitter
.on("\n")
.omitEmptyStrings()
.trimResults();
final Map<String, String> tmp = NEWLINE_SPLITTER.withKeyValueSeparator(':').split(sb);
for (Map.Entry<String, String> entry : tmp.entrySet())
{
if (!TMorph.getKit().containsKey(entry.getValue()))
{
return false;
}
int[] ints = Arrays.stream(entry.getKey().split(",")).map(String::trim).mapToInt(Integer::parseInt).toArray();
if (ints.length <= 1)
{
return false;
}
}
return true;
}
catch (Exception ex)
{
return false;
}
}
}

View File

@@ -23,9 +23,15 @@
*/
package net.runelite.client.plugins.tmorph;
import com.google.common.base.Splitter;
import com.google.common.collect.ImmutableMap;
import com.google.inject.Provides;
import java.util.Arrays;
import java.util.Map;
import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.AccessLevel;
import lombok.Getter;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.GameState;
@@ -53,78 +59,40 @@ import org.apache.commons.lang3.ObjectUtils;
@Singleton
public class TMorph extends Plugin
{
@Getter(AccessLevel.PACKAGE)
private static final Map<String, KitType> kit;
static
{
final ImmutableMap.Builder<String, KitType> builder = new ImmutableMap.Builder<>();
for (KitType kit : KitType.values())
{
builder.put(kit.getName(), kit);
}
kit = builder.build();
}
@Getter(AccessLevel.PACKAGE)
private static final Splitter NEWLINE_SPLITTER = Splitter
.on("\n")
.omitEmptyStrings()
.trimResults();
@Inject
private Client client;
@Inject
private TMorphConfig config;
@Inject
private EventBus eventBus;
private boolean mageSwap;
private boolean meleeSwap;
private boolean rangeSwap;
private String set1;
private String set2;
private String set3;
private int animation;
private int bodyMage;
private int bodyMelee;
private int bodyRange;
private int bootsMage;
private int bootsMelee;
private int bootsRange;
private int capeMage;
private int capeMelee;
private int capeRange;
private int globalAnimSwap;
private int globalGraphicSwap;
private int glovesMage;
private int glovesMelee;
private int glovesRange;
private int graphic;
private int helmetMage;
private int helmetMelee;
private int helmetRange;
private int legsMage;
private int legsMelee;
private int legsRange;
private int mainhandMage;
private int mainhandMelee;
private int mainhandRange;
private int neckMage;
private int neckMelee;
private int neckRange;
private int offhandMage;
private int offhandMelee;
private int offhandRange;
private int targetAnimation;
private int targetBodyMage;
private int targetBodyMelee;
private int targetBodyRange;
private int targetBootsMage;
private int targetBootsMelee;
private int targetBootsRange;
private int targetCapeMage;
private int targetCapeMelee;
private int targetCapeRange;
private int targetGlovesMage;
private int targetGlovesMelee;
private int targetGlovesRange;
private int targetGraphic;
private int targetHelmetMage;
private int targetHelmetMelee;
private int targetHelmetRange;
private int targetLegsMage;
private int targetLegsMelee;
private int targetLegsRange;
private int targetMainhandMage;
private int targetMainhandMelee;
private int targetMainhandRange;
private int targetNeckMage;
private int targetNeckMelee;
private int targetNeckRange;
private int targetOffhandMage;
private int targetOffhandMelee;
private int targetOffhandRange;
@Provides
TMorphConfig provideConfig(ConfigManager configManager)
@@ -212,12 +180,7 @@ public class TMorph extends Plugin
return;
}
updateEquip();
}
private void updateEquip()
{
Player player = client.getLocalPlayer();
final Player player = client.getLocalPlayer();
if (player == null
|| player.getPlayerAppearance() == null
@@ -227,371 +190,60 @@ public class TMorph extends Plugin
return;
}
final int mainhandID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.WEAPON), 0);
final int offhandID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.SHIELD), 0);
final int helmetID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.HELMET), 0);
final int capeID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.CAPE), 0);
final int neckID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.AMULET), 0);
final int bodyID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.TORSO), 0);
final int legsID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.LEGS), 0);
final int bootsID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.BOOTS), 0);
final int glovesID = ObjectUtils.defaultIfNull(player.getPlayerAppearance().
getEquipmentId(KitType.HANDS), 0);
final Map<String, String> set1 = NEWLINE_SPLITTER.withKeyValueSeparator(':').split(this.set1);
final Map<String, String> set2 = NEWLINE_SPLITTER.withKeyValueSeparator(':').split(this.set2);
final Map<String, String> set3 = NEWLINE_SPLITTER.withKeyValueSeparator(':').split(this.set3);
if (this.mageSwap)
updateGear(set1, player);
updateGear(set2, player);
updateGear(set3, player);
}
private void updateGear(Map<String, String> map, Player player)
{
for (Map.Entry<String, String> entry : map.entrySet())
{
if (this.mainhandMage > 0)
if (!kit.containsKey(entry.getValue()))
{
if (this.targetMainhandMage > 0)
{
if (mainhandID == this.targetMainhandMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.WEAPON.getIndex()] = this.mainhandMage + 512;
}
}
continue;
}
if (this.offhandMage > 0)
final KitType slot = kit.get(entry.getValue());
int[] ints;
try
{
if (this.targetOffhandMage > 0)
{
if (offhandID == this.targetOffhandMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.SHIELD.getIndex()] = this.offhandMage + 512;
}
}
ints = Arrays.stream(entry.getKey().split(",")).map(String::trim).mapToInt(Integer::parseInt).toArray();
}
if (this.helmetMage > 0)
catch (NumberFormatException ex)
{
if (this.targetHelmetMage > 0)
{
if (helmetID == this.targetHelmetMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HELMET.getIndex()] = this.helmetMage + 512;
}
}
ints = null;
}
if (this.capeMage > 0)
if (ints == null || ints.length <= 1)
{
if (this.targetCapeMage > 0)
{
if (capeID == this.targetCapeMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.CAPE.getIndex()] = this.capeMage + 512;
}
}
continue;
}
if (this.neckMage > 0)
final int item = ObjectUtils.defaultIfNull(player.getPlayerAppearance().getEquipmentId(slot), 0);
if (item == ints[0])
{
if (this.targetNeckMage > 0)
{
if (neckID == this.targetNeckMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.AMULET.getIndex()] = this.neckMage + 512;
}
}
}
if (this.bodyMage > 0)
{
if (this.targetBodyMage > 0)
{
if (bodyID == this.targetBodyMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.TORSO.getIndex()] = this.bodyMage + 512;
}
}
}
if (this.legsMage > 0)
{
if (this.targetLegsMage > 0)
{
if (legsID == this.targetLegsMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.LEGS.getIndex()] = this.legsMage + 512;
}
}
}
if (this.bootsMage > 0)
{
if (this.targetBootsMage > 0)
{
if (bootsID == this.targetBootsMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.BOOTS.getIndex()] = this.bootsMage + 512;
}
}
}
if (this.glovesMage > 0)
{
if (this.targetGlovesMage > 0)
{
if (glovesID == this.targetGlovesMage)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HANDS.getIndex()] = this.glovesMage + 512;
}
}
player.getPlayerAppearance().getEquipmentIds()[slot.getIndex()] = ints[1] + 512;
}
}
if (this.rangeSwap)
{
if (this.mainhandRange > 0)
{
if (this.targetMainhandRange > 0)
{
if (mainhandID == this.targetMainhandRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.WEAPON.getIndex()] = this.mainhandRange + 512;
}
}
}
if (this.offhandRange > 0)
{
if (this.targetOffhandRange > 0)
{
if (offhandID == this.targetOffhandRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.SHIELD.getIndex()] = this.offhandRange + 512;
}
}
}
if (this.helmetRange > 0)
{
if (this.targetHelmetRange > 0)
{
if (helmetID == this.targetHelmetRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HELMET.getIndex()] = this.helmetRange + 512;
}
}
}
if (this.capeRange > 0)
{
if (this.targetCapeRange > 0)
{
if (capeID == this.targetCapeRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.CAPE.getIndex()] = this.capeRange + 512;
}
}
}
if (this.neckRange > 0)
{
if (this.targetNeckRange > 0)
{
if (neckID == this.targetNeckRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.AMULET.getIndex()] = this.neckRange + 512;
}
}
}
if (this.bodyRange > 0)
{
if (this.targetBodyRange > 0)
{
if (bodyID == this.targetBodyRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.TORSO.getIndex()] = this.bodyRange + 512;
}
}
}
if (this.legsRange > 0)
{
if (this.targetLegsRange > 0)
{
if (legsID == this.targetLegsRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.LEGS.getIndex()] = this.legsRange + 512;
}
}
}
if (this.bootsRange > 0)
{
if (this.targetBootsRange > 0)
{
if (bootsID == this.targetBootsRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.BOOTS.getIndex()] = this.bootsRange + 512;
}
}
}
if (this.glovesRange > 0)
{
if (this.targetGlovesRange > 0)
{
if (glovesID == this.targetGlovesRange)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HANDS.getIndex()] = this.glovesRange + 512;
}
}
}
}
if (this.meleeSwap)
{
if (this.mainhandMelee > 0)
{
if (this.targetMainhandMelee > 0)
{
if (mainhandID == this.targetMainhandMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.WEAPON.getIndex()] = this.mainhandMelee + 512;
}
}
}
if (this.offhandMelee > 0)
{
if (this.targetOffhandMelee > 0)
{
if (offhandID == this.targetOffhandMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.SHIELD.getIndex()] = this.offhandMelee + 512;
}
}
}
if (this.helmetMelee > 0)
{
if (this.targetHelmetMelee > 0)
{
if (helmetID == this.targetHelmetMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HELMET.getIndex()] = this.helmetMelee + 512;
}
}
}
if (this.capeMelee > 0)
{
if (this.targetCapeMelee > 0)
{
if (capeID == this.targetCapeMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.CAPE.getIndex()] = this.capeMelee + 512;
}
}
}
if (this.neckMelee > 0)
{
if (this.targetNeckMelee > 0)
{
if (neckID == this.targetNeckMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.AMULET.getIndex()] = this.neckMelee + 512;
}
}
}
if (this.bodyMelee > 0)
{
if (this.targetBodyMelee > 0)
{
if (bodyID == this.targetBodyMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.TORSO.getIndex()] = this.bodyMelee + 512;
}
}
}
if (this.legsMelee > 0)
{
if (this.targetLegsMelee > 0)
{
if (legsID == this.targetLegsMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.LEGS.getIndex()] = this.legsMelee + 512;
}
}
}
if (this.bootsMelee > 0)
{
if (this.targetBootsMelee > 0)
{
if (bootsID == this.targetBootsMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.BOOTS.getIndex()] = this.bootsMelee + 512;
}
}
}
if (this.glovesMelee > 0)
{
if (this.targetGlovesMelee > 0)
{
if (glovesID == this.targetGlovesMelee)
{
player.getPlayerAppearance().getEquipmentIds()[KitType.HANDS.getIndex()] = this.glovesMelee + 512;
}
}
}
}
player.getPlayerAppearance().setHash();
}
private void updateConfig()
{
this.set1 = config.set1();
this.set2 = config.set2();
this.set3 = config.set3();
this.animation = config.animationSwap();
this.bodyMage = config.BodyMage();
this.bodyMelee = config.BodyMelee();
this.bodyRange = config.BodyRange();
this.bootsMage = config.BootsMage();
this.bootsMelee = config.BootsMelee();
this.bootsRange = config.BootsRange();
this.capeMage = config.CapeMage();
this.capeMelee = config.CapeMelee();
this.capeRange = config.CapeRange();
this.globalAnimSwap = config.globalAnimSwap();
this.globalGraphicSwap = config.globalGraphicSwap();
this.glovesMage = config.GlovesMage();
this.glovesMelee = config.GlovesMelee();
this.glovesRange = config.GlovesRange();
this.graphic = config.graphicSwap();
this.helmetMage = config.HelmetMage();
this.helmetMelee = config.HelmetMelee();
this.helmetRange = config.HelmetRange();
this.legsMage = config.LegsMage();
this.legsMelee = config.LegsMelee();
this.legsRange = config.LegsRange();
this.mageSwap = config.mageSwap();
this.mainhandMage = config.MainhandMage();
this.mainhandMelee = config.MainhandMelee();
this.mainhandRange = config.MainhandRange();
this.meleeSwap = config.meleeSwap();
this.neckMage = config.NeckMage();
this.neckMelee = config.NeckMelee();
this.neckRange = config.NeckRange();
this.offhandMage = config.OffhandMage();
this.offhandMelee = config.OffhandMelee();
this.offhandRange = config.OffhandRange();
this.rangeSwap = config.rangeSwap();
this.targetAnimation = config.animationTarget();
this.targetBodyMage = config.targetBodyMage();
this.targetBodyMelee = config.targetBodyMelee();
this.targetBodyRange = config.targetBodyRange();
this.targetBootsMage = config.targetBootsMage();
this.targetBootsMelee = config.targetBootsMelee();
this.targetBootsRange = config.targetBootsRange();
this.targetCapeMage = config.targetCapeMage();
this.targetCapeMelee = config.targetCapeMelee();
this.targetCapeRange = config.targetCapeRange();
this.targetGlovesMage = config.targetGlovesMage();
this.targetGlovesMelee = config.targetGlovesMelee();
this.targetGlovesRange = config.targetGlovesRange();
this.targetGraphic = config.graphicTarget();
this.targetHelmetMage = config.targetHelmetMage();
this.targetHelmetMelee = config.targetHelmetMelee();
this.targetHelmetRange = config.targetHelmetRange();
this.targetLegsMage = config.targetLegsMage();
this.targetLegsMelee = config.targetLegsMelee();
this.targetLegsRange = config.targetLegsRange();
this.targetMainhandMage = config.targetMainhandMage();
this.targetMainhandMelee = config.targetMainhandMelee();
this.targetMainhandRange = config.targetMainhandRange();
this.targetNeckMage = config.targetNeckMage();
this.targetNeckMelee = config.targetNeckMelee();
this.targetNeckRange = config.targetNeckRange();
this.targetOffhandMage = config.targetOffhandMage();
this.targetOffhandMelee = config.targetOffhandMelee();
this.targetOffhandRange = config.targetOffhandRange();
}
}

View File

@@ -44,38 +44,53 @@ public interface TMorphConfig extends Config
@ConfigItem(
keyName = "mageSwap",
name = "Swap Mage Set",
description = "this will swap your mage set with the set you've chosen.",
name = "Swap Set 1",
description = "<html><center>Proper Format is id,id:Slot" +
"<br>For example: 6570,21295:Cape" +
"<br>Valid Slots: Helmet, Cape, Amulet, Weapon, Torso, Shield, Legs, Head, Hands, Boots, Jaw, Ring, Ammo</center></html>",
parent = "swaps",
position = 1
position = 1,
parse = true,
clazz = Parse.class,
method = "parse"
)
default boolean mageSwap()
default String set1()
{
return false;
return "";
}
@ConfigItem(
keyName = "rangeSwap",
name = "Swap Range Set",
description = "this will swap your Range set with the set you've chosen.",
name = "Swap Set 3",
description = "<html><center>Proper Format is id,id:Slot" +
"<br>For example: 6570,21295:Cape" +
"<br>Valid Slots: Helmet, Cape, Amulet, Weapon, Torso, Shield, Legs, Head, Hands, Boots, Jaw, Ring, Ammo</center></html>",
parent = "swaps",
position = 2
position = 2,
parse = true,
clazz = Parse.class,
method = "parse"
)
default boolean rangeSwap()
default String set2()
{
return false;
return "";
}
@ConfigItem(
keyName = "meleeSwap",
name = "Swap Melee Set",
description = "this will swap your Melee set with the set you've chosen.",
name = "Swap Set 3",
description = "<html><center>Proper Format is id,id:Slot" +
"<br>For example: 6570,21295:Cape" +
"<br>Valid Slots: Helmet, Cape, Amulet, Weapon, Torso, Shield, Legs, Head, Hands, Boots, Jaw, Ring, Ammo</center></html>",
parent = "swaps",
position = 3
position = 3,
parse = true,
clazz = Parse.class,
method = "parse"
)
default boolean meleeSwap()
default String set3()
{
return false;
return "";
}
@ConfigItem(
@@ -169,713 +184,4 @@ public interface TMorphConfig extends Config
{
return 0;
}
//////////////////Mage
@ConfigItem(
keyName = "MainhandMage",
name = "Mainhand",
description = "ID",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int MainhandMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandMage",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetMainhandMage()
{
return 0;
}
@ConfigItem(
keyName = "OffhandMage",
name = "Offhand",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int OffhandMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandMage",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetOffhandMage()
{
return 0;
}
@ConfigItem(
keyName = "HelmetMage",
name = "Helmet",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int HelmetMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetMage",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetHelmetMage()
{
return 0;
}
@ConfigItem(
keyName = "CapeMage",
name = "Cape",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int CapeMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeMage",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetCapeMage()
{
return 0;
}
@ConfigItem(
keyName = "NeckMage",
name = "Neck",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int NeckMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckMage",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetNeckMage()
{
return 0;
}
@ConfigItem(
keyName = "BodyMage",
name = "Body",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int BodyMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyMage",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetBodyMage()
{
return 0;
}
@ConfigItem(
keyName = "LegsMage",
name = "Legs",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int LegsMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsMage",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetLegsMage()
{
return 0;
}
@ConfigItem(
keyName = "BootsMage",
name = "Boots",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int BootsMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsMage",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetBootsMage()
{
return 0;
}
@ConfigItem(
keyName = "GlovesMage",
name = "Gloves",
description = "Item you want to swap to",
group = "Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int GlovesMage()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesMage",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Mage Swap",
hidden = true,
unhide = "mageSwap"
)
default int targetGlovesMage()
{
return 0;
}
///////////////////Range
@ConfigItem(
keyName = "MainhandRange",
name = "Mainhand",
description = "ID",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int MainhandRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandRange",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetMainhandRange()
{
return 0;
}
@ConfigItem(
keyName = "OffhandRange",
name = "Offhand",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int OffhandRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandRange",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetOffhandRange()
{
return 0;
}
@ConfigItem(
keyName = "HelmetRange",
name = "Helmet",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int HelmetRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetRange",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetHelmetRange()
{
return 0;
}
@ConfigItem(
keyName = "CapeRange",
name = "Cape",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int CapeRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeRange",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetCapeRange()
{
return 0;
}
@ConfigItem(
keyName = "NeckRange",
name = "Neck",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int NeckRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckRange",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetNeckRange()
{
return 0;
}
@ConfigItem(
keyName = "BodyRange",
name = "Body",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int BodyRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyRange",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetBodyRange()
{
return 0;
}
@ConfigItem(
keyName = "LegsRange",
name = "Legs",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int LegsRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsRange",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetLegsRange()
{
return 0;
}
@ConfigItem(
keyName = "BootsRange",
name = "Boots",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int BootsRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsRange",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetBootsRange()
{
return 0;
}
@ConfigItem(
keyName = "GlovesRange",
name = "Gloves",
description = "Item you want to swap to",
group = "Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int GlovesRange()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesRange",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Range Swap",
hidden = true,
unhide = "rangeSwap"
)
default int targetGlovesRange()
{
return 0;
}
////////////////////MELEE
@ConfigItem(
keyName = "MainhandMelee",
name = "Mainhand",
description = "ID",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int MainhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetMainhandMelee",
name = "Target Mainhand",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetMainhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "OffhandMelee",
name = "Offhand",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int OffhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetOffhandMelee",
name = "Target Offhand",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetOffhandMelee()
{
return 0;
}
@ConfigItem(
keyName = "HelmetMelee",
name = "Helmet",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int HelmetMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetHelmetMelee",
name = "Target Helmet",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetHelmetMelee()
{
return 0;
}
@ConfigItem(
keyName = "CapeMelee",
name = "Cape",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int CapeMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetCapeMelee",
name = "Target Cape",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetCapeMelee()
{
return 0;
}
@ConfigItem(
keyName = "NeckMelee",
name = "Neck",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int NeckMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetNeckMelee",
name = "Target Neck",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetNeckMelee()
{
return 0;
}
@ConfigItem(
keyName = "BodyMelee",
name = "Body",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int BodyMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetBodyMelee",
name = "Target Body",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetBodyMelee()
{
return 0;
}
@ConfigItem(
keyName = "LegsMelee",
name = "Legs",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int LegsMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetLegsMelee",
name = "Target Legs",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetLegsMelee()
{
return 0;
}
@ConfigItem(
keyName = "BootsMelee",
name = "Boots",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int BootsMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetBootsMelee",
name = "Target Boots",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetBootsMelee()
{
return 0;
}
@ConfigItem(
keyName = "GlovesMelee",
name = "Gloves",
description = "Item you want to swap to",
group = "Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int GlovesMelee()
{
return 0;
}
@ConfigItem(
keyName = "TargetGlovesMelee",
name = "Target Gloves",
description = "If you're wearing this, then it will swap.",
group = "Target Melee Swap",
hidden = true,
unhide = "meleeSwap"
)
default int targetGlovesMelee()
{
return 0;
}
}