tmorph: clean up, beautify, and more! (#1453)
* tmorph: clean up, beautify, and more! * kittype: added name for mapping. * tmorph: fix all maps being the same.
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@@ -24,6 +24,9 @@
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*/
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package net.runelite.api.kit;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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/**
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* Represents an equipment slot in a players composition.
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* <p>
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@@ -32,39 +35,28 @@ package net.runelite.api.kit;
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* equipment {net.runelite.api.ItemContainer}, use
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* {net.runelite.api.EquipmentInventorySlot}.
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*/
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@Getter
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@AllArgsConstructor
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public enum KitType
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{
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HELMET(0),
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CAPE(1),
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AMULET(2),
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WEAPON(3),
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TORSO(4),
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SHIELD(5),
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LEGS(7),
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HEAD(8),
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HANDS(9),
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BOOTS(10),
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JAW(11),
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RING(12),
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AMMUNITION(13);
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HELMET("Helmet", 0),
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CAPE("Cape", 1),
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AMULET("Amulet", 2),
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WEAPON("Weapon", 3),
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TORSO("Torso", 4),
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SHIELD("Shield", 5),
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LEGS("Legs", 7),
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HEAD("Head", 8),
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HANDS("Hands", 9),
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BOOTS("Boots", 10),
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JAW("Jaw", 11),
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RING("Ring", 12),
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AMMUNITION("Ammo", 13);
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/**
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* Raw equipment index.
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*/
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private final int index;
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KitType(int index)
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{
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this.index = index;
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}
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private final String name;
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/**
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* Gets the raw equipment index for use in {PlayerAppearance#getEquipmentIds()}.
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*
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* @return raw equipment index
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*/
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public int getIndex()
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{
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return index;
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}
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private final int index;
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}
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