kittype: use ordinal for index
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@@ -36,28 +36,18 @@ import net.runelite.api.PlayerComposition;
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*/
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*/
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public enum KitType
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public enum KitType
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{
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{
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HEAD(0),
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HEAD,
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CAPE(1),
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CAPE,
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AMULET(2),
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AMULET,
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WEAPON(3),
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WEAPON,
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TORSO(4),
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TORSO,
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SHIELD(5),
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SHIELD,
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ARMS(6),
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ARMS,
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LEGS(7),
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LEGS,
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HAIR(8),
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HAIR,
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HANDS(9),
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HANDS,
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BOOTS(10),
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BOOTS,
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JAW(11);
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JAW;
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/**
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* Raw equipment index.
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*/
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private final int index;
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KitType(int index)
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{
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this.index = index;
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}
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/**
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/**
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* Gets the raw equipment index for use in {@link PlayerComposition#getEquipmentIds()}.
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* Gets the raw equipment index for use in {@link PlayerComposition#getEquipmentIds()}.
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@@ -66,6 +56,6 @@ public enum KitType
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*/
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*/
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public int getIndex()
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public int getIndex()
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{
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{
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return index;
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return ordinal();
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}
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}
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}
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}
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