Addeds arrow api, quest helper plugin, changed raids etc (#81)
* add a skull timer * fix the feature and check edge cases * Add config option and a check for deadman worlds * add support for NPE * Add reskulling on players and the BH shop skull option * Add skull notifier plugin * move to idle notification plugin * remove old plugin * fix plugin and change default config option to false * fix to try and fix travis * should fix travis * indentation fix and adds a method for the logic * fix config * fix config #2 * Stop a NPE from happening on log in * actually fix NPE * fix notifications on first tick * Remove raids timer infobox and add tooltip to points widget * Add get widget overlay * client: add custom arrow API Currently supports: Minimap Arbitrary World Point NPCs (by ID, and multiple per arrow) Objects (by ID, and multiple per arrow) TODO: Add world map point support * Add quest helper * Add Npc Talk Step to quest helper * Add Cooks Assistant quest helper * Add Imp Catcher to quest helper * Add Dig Step to quest helper * Add X Marks The Spot to quest helper * Adds back skull timer
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@@ -28,6 +28,7 @@ import com.google.inject.Guice;
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import com.google.inject.Inject;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import java.util.EnumSet;
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import net.runelite.api.AnimationID;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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@@ -36,6 +37,7 @@ import net.runelite.api.NPC;
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import net.runelite.api.NPCComposition;
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import net.runelite.api.Player;
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import net.runelite.api.VarPlayer;
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import net.runelite.api.WorldType;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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@@ -118,6 +120,7 @@ public class IdleNotifierPluginTest
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when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
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when(client.getKeyboardIdleTicks()).thenReturn(42);
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when(client.getMouseLastPressedMillis()).thenReturn(System.currentTimeMillis() - 100_000L);
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when(client.getWorldType()).thenReturn(EnumSet.of(WorldType.DEADMAN));
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}
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@Test
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