rename Actor#readySequence to Actor#idleSequence

This commit is contained in:
ThatGamerBlue
2020-06-03 14:52:26 +01:00
parent b6256767cc
commit f7f38e138b
10 changed files with 20 additions and 19 deletions

View File

@@ -227,9 +227,9 @@ public final class Player extends Actor {
var9[var6] = var7;
}
super.readySequence = var1.readUnsignedShort();
if (super.readySequence == 65535) {
super.readySequence = -1;
super.idleSequence = var1.readUnsignedShort();
if (super.idleSequence == 65535) {
super.idleSequence = -1;
}
super.turnLeftSequence = var1.readUnsignedShort();
@@ -373,7 +373,7 @@ public final class Player extends Actor {
return null;
} else {
SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? SpotAnimationDefinition.SequenceDefinition_get(super.sequence) : null;
SequenceDefinition var2 = super.movementSequence == -1 || this.isUnanimated || super.readySequence == super.movementSequence && var1 != null ? null : SpotAnimationDefinition.SequenceDefinition_get(super.movementSequence);
SequenceDefinition var2 = super.movementSequence == -1 || this.isUnanimated || super.idleSequence == super.movementSequence && var1 != null ? null : SpotAnimationDefinition.SequenceDefinition_get(super.movementSequence);
Model var3 = this.appearance.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
if (var3 == null) {
return null;