rename Actor#readySequence to Actor#idleSequence
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@@ -227,9 +227,9 @@ public final class Player extends Actor {
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var9[var6] = var7;
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}
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super.readySequence = var1.readUnsignedShort();
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if (super.readySequence == 65535) {
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super.readySequence = -1;
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super.idleSequence = var1.readUnsignedShort();
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if (super.idleSequence == 65535) {
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super.idleSequence = -1;
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}
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super.turnLeftSequence = var1.readUnsignedShort();
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@@ -373,7 +373,7 @@ public final class Player extends Actor {
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return null;
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} else {
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SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? SpotAnimationDefinition.SequenceDefinition_get(super.sequence) : null;
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SequenceDefinition var2 = super.movementSequence == -1 || this.isUnanimated || super.readySequence == super.movementSequence && var1 != null ? null : SpotAnimationDefinition.SequenceDefinition_get(super.movementSequence);
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SequenceDefinition var2 = super.movementSequence == -1 || this.isUnanimated || super.idleSequence == super.movementSequence && var1 != null ? null : SpotAnimationDefinition.SequenceDefinition_get(super.movementSequence);
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Model var3 = this.appearance.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
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if (var3 == null) {
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return null;
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