hideunder: add gamestate check for hiding entities. (#1565)
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@@ -83,11 +83,11 @@ public class HideUnder extends Plugin
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eventBus.subscribe(GameStateChanged.class, this, this::onGameStateChanged);
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eventBus.subscribe(GameStateChanged.class, this, this::onGameStateChanged);
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}
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}
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public void onGameStateChanged(GameStateChanged event)
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private void onGameStateChanged(GameStateChanged event)
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{
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{
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if (event.getGameState() == GameState.LOGGED_IN)
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if (event.getGameState() == GameState.LOGGED_IN)
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{
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{
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client.setIsHidingEntities(true);
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client.setIsHidingEntities(isPlayerRegionAllowed());
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}
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}
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}
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}
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@@ -207,4 +207,19 @@ public class HideUnder extends Plugin
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}
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}
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}
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}
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}
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}
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private boolean isPlayerRegionAllowed()
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{
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final Player localPlayer = client.getLocalPlayer();
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if (localPlayer == null)
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{
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return true;
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}
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final int playerRegionID = WorldPoint.fromLocalInstance(client, localPlayer.getLocalLocation()).getRegionID();
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// 9520 = Castle Wars
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return playerRegionID != 9520;
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}
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}
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}
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