Use wiki scraped npcs for npc healths
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@@ -24,42 +24,54 @@
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*/
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package net.runelite.client.game;
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import com.google.gson.Gson;
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import com.google.gson.reflect.TypeToken;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.lang.reflect.Type;
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import java.io.IOException;
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import java.util.Collections;
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import java.util.Map;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.annotation.Nullable;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import net.runelite.http.api.npc.NpcInfo;
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import net.runelite.http.api.npc.NpcInfoClient;
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import okhttp3.OkHttpClient;
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@Singleton
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@Slf4j
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public class NPCManager
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{
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private final Map<String, Integer> healthMap;
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private final OkHttpClient okHttpClient;
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private Map<Integer, NpcInfo> npcMap = Collections.emptyMap();
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@Inject
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private NPCManager()
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private NPCManager(OkHttpClient okHttpClient, ScheduledExecutorService scheduledExecutorService)
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{
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final Gson gson = new Gson();
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final Type typeToken = new TypeToken<Map<String, Integer>>()
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{
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}.getType();
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final InputStream healthFile = getClass().getResourceAsStream("/npc_health.json");
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healthMap = gson.fromJson(new InputStreamReader(healthFile), typeToken);
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this.okHttpClient = okHttpClient;
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scheduledExecutorService.execute(this::loadNpcs);
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}
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/**
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* Returns health for target NPC based on it's combat level and name
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* @param name npc name
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* @param combatLevel npc combat level
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* @return health or null if HP is unknown
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*/
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@Nullable
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public Integer getHealth(final String name, final int combatLevel)
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public NpcInfo getNpcInfo(int npcId)
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{
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return healthMap.get(name + "_" + combatLevel);
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return npcMap.get(npcId);
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}
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@Nullable
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public Integer getHealth(int npcId)
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{
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NpcInfo npcInfo = npcMap.get(npcId);
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return npcInfo == null ? null : npcInfo.getHitpoints();
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}
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private void loadNpcs()
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{
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try
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{
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npcMap = new NpcInfoClient(okHttpClient).getNpcs();
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}
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catch (IOException e)
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{
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log.warn("error loading npc stats", e);
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}
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}
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}
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@@ -112,7 +112,7 @@ class OpponentInfoOverlay extends Overlay
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lastMaxHealth = null;
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if (opponent instanceof NPC)
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{
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lastMaxHealth = npcManager.getHealth(opponentName, opponent.getCombatLevel());
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lastMaxHealth = npcManager.getHealth(((NPC) opponent).getId());
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}
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else if (opponent instanceof Player)
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{
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@@ -40,7 +40,6 @@ import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayUtil;
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import net.runelite.client.util.Text;
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class TargetWeaknessOverlay extends Overlay
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{
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@@ -109,8 +108,7 @@ class TargetWeaknessOverlay extends Overlay
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final int healthScale = target.getHealth();
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final int healthRatio = target.getHealthRatio();
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final String targetName = Text.removeTags(target.getName());
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final Integer maxHealth = npcManager.getHealth(targetName, target.getCombatLevel());
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final Integer maxHealth = npcManager.getHealth(target.getId());
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if (healthRatio < 0 || healthScale <= 0 || maxHealth == null)
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{
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@@ -369,7 +369,7 @@ public class XpTrackerPlugin extends Plugin
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if (interacting instanceof NPC && COMBAT.contains(skill))
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{
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final NPC npc = (NPC) interacting;
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xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
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xpState.updateNpcExperience(skill, npc, npcManager.getHealth(npc.getId()));
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}
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final XpUpdateResult updateResult = xpState.updateSkill(skill, currentXp, startGoalXp, endGoalXp);
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@@ -392,7 +392,7 @@ public class XpTrackerPlugin extends Plugin
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for (Skill skill : COMBAT)
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{
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final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getName(), npc.getCombatLevel()));
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final XpUpdateResult updateResult = xpState.updateNpcKills(skill, npc, npcManager.getHealth(npc.getId()));
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final boolean updated = XpUpdateResult.UPDATED.equals(updateResult);
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xpPanel.updateSkillExperience(updated, xpPauseState.isPaused(skill), skill, xpState.getSkillSnapshot(skill));
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}
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