Agility plugin: generate less garbage objects and use a color range for levels
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@@ -228,7 +228,7 @@ public class class65 extends RouteStrategy {
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if (!var0.isFollower || Client.followerIndex == var1) {
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String var4 = var0.name;
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if (var0.combatLevel != 0) {
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var4 = var4 + class225.method4037(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")";
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var4 = var4 + class225.getLevelColorString(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")";
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}
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if (var0.isFollower && Client.followerOpsLowPriority) {
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