Agility plugin: generate less garbage objects and use a color range for levels

This commit is contained in:
Lucwousin
2019-09-04 10:18:33 +02:00
parent 37db102ebf
commit f4ce10e394
5 changed files with 82 additions and 21 deletions

View File

@@ -228,7 +228,7 @@ public class class65 extends RouteStrategy {
if (!var0.isFollower || Client.followerIndex == var1) {
String var4 = var0.name;
if (var0.combatLevel != 0) {
var4 = var4 + class225.method4037(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")";
var4 = var4 + class225.getLevelColorString(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")";
}
if (var0.isFollower && Client.followerOpsLowPriority) {