Agility plugin: generate less garbage objects and use a color range for levels
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@@ -97,7 +97,7 @@ public class class51 {
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if (Client.menuOptionsCount < 400) {
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String var4;
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if (var0.skillLevel == 0) {
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var4 = var0.actions[0] + var0.username + var0.actions[1] + class225.method4037(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")" + var0.actions[2];
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var4 = var0.actions[0] + var0.username + var0.actions[1] + class225.getLevelColorString(var0.combatLevel, WorldMapIcon_1.localPlayer.combatLevel) + " " + " (" + "level-" + var0.combatLevel + ")" + var0.actions[2];
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} else {
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var4 = var0.actions[0] + var0.username + var0.actions[1] + " " + " (" + "skill-" + var0.skillLevel + ")" + var0.actions[2];
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}
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