Merge remote-tracking branch 'upstream/master' into runelite

# Conflicts:
#	cache-client/pom.xml
#	cache-updater/pom.xml
#	cache/pom.xml
#	http-api/pom.xml
#	http-service/pom.xml
#	pom.xml
#	runelite-api/pom.xml
#	runelite-api/src/main/java/net/runelite/api/Client.java
#	runelite-api/src/main/java/net/runelite/api/FarmingTrackerTest.java
#	runelite-client/pom.xml
#	runelite-client/src/main/java/net/runelite/client/plugins/menuentryswapper/MenuEntrySwapperConfig.java
#	runelite-client/src/test/java/net/runelite/client/chat/ChatMessageManagerTest.java
#	runelite-client/src/test/java/net/runelite/client/plugins/cluescrolls/ClueScrollPluginTest.java
#	runelite-client/src/test/java/net/runelite/client/plugins/emojis/EmojiPluginTest.java
#	runelite-client/src/test/java/net/runelite/client/plugins/grounditems/GroundItemsPluginTest.java
#	runelite-client/src/test/java/net/runelite/client/plugins/idlenotifier/IdleNotifierPluginTest.java
#	runelite-script-assembler-plugin/pom.xml
This commit is contained in:
ThatGamerBlue
2021-02-14 00:31:56 +00:00
81 changed files with 3354 additions and 657 deletions

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/*
* Copyright (c) 2021, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
struct uniform {
int cameraYaw;
int cameraPitch;
int centerX;
int centerY;
int zoom;
int cameraX;
int cameraY;
int cameraZ;
int4 sinCosTable[2048];
};
struct shared_data {
int totalNum[12]; // number of faces with a given priority
int totalDistance[12]; // sum of distances to faces of a given priority
int totalMappedNum[18]; // number of faces with a given adjusted priority
int min10; // minimum distance to a face of priority 10
int dfs[0]; // packed face id and distance, size 512 for small, 4096 for large
};
struct modelinfo {
int offset; // offset into buffer
int uvOffset; // offset into uv buffer
int size; // length in faces
int idx; // write idx in target buffer
int flags; // radius, orientation
int x; // scene position x
int y; // scene position y
int z; // scene position z
};

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/*
* Copyright (c) 2021, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define PI 3.1415926535897932384626433832795f
#define UNIT PI / 1024.0f
float3 toScreen(int4 vertex, int cameraYaw, int cameraPitch, int centerX, int centerY, int zoom) {
float yawSin = sin(cameraYaw * UNIT);
float yawCos = cos(cameraYaw * UNIT);
float pitchSin = sin(cameraPitch * UNIT);
float pitchCos = cos(cameraPitch * UNIT);
float rotatedX = (vertex.z * yawSin) + (vertex.x * yawCos);
float rotatedZ = (vertex.z * yawCos) - (vertex.x * yawSin);
float var13 = (vertex.y * pitchCos) - (rotatedZ * pitchSin);
float var12 = (vertex.y * pitchSin) + (rotatedZ * pitchCos);
float x = rotatedX * zoom / var12 + centerX;
float y = var13 * zoom / var12 + centerY;
float z = -var12; // in OpenGL depth is negative
return (float3) (x, y, z);
}
/*
* Rotate a vertex by a given orientation in JAU
*/
int4 rotate_vertex(__constant struct uniform *uni, int4 vertex, int orientation) {
int4 sinCos = uni->sinCosTable[orientation];
int s = sinCos.x;
int c = sinCos.y;
int x = vertex.z * s + vertex.x * c >> 16;
int z = vertex.z * c - vertex.x * s >> 16;
return (int4)(x, vertex.y, z, vertex.w);
}
/*
* Calculate the distance to a vertex given the camera angle
*/
int vertex_distance(int4 vertex, int cameraYaw, int cameraPitch) {
int yawSin = (int)(65536.0f * sin(cameraYaw * UNIT));
int yawCos = (int)(65536.0f * cos(cameraYaw * UNIT));
int pitchSin = (int)(65536.0f * sin(cameraPitch * UNIT));
int pitchCos = (int)(65536.0f * cos(cameraPitch * UNIT));
int j = vertex.z * yawCos - vertex.x * yawSin >> 16;
int l = vertex.y * pitchSin + j * pitchCos >> 16;
return l;
}
/*
* Calculate the distance to a face
*/
int face_distance(int4 vA, int4 vB, int4 vC, int cameraYaw, int cameraPitch) {
int dvA = vertex_distance(vA, cameraYaw, cameraPitch);
int dvB = vertex_distance(vB, cameraYaw, cameraPitch);
int dvC = vertex_distance(vC, cameraYaw, cameraPitch);
int faceDistance = (dvA + dvB + dvC) / 3;
return faceDistance;
}
/*
* Test if a face is visible (not backward facing)
*/
bool face_visible(__constant struct uniform *uni, int4 vA, int4 vB, int4 vC, int4 position) {
// Move model to scene location, and account for camera offset
int4 cameraPos = (int4)(uni->cameraX, uni->cameraY, uni->cameraZ, 0);
vA += position - cameraPos;
vB += position - cameraPos;
vC += position - cameraPos;
float3 sA = toScreen(vA, uni->cameraYaw, uni->cameraPitch, uni->centerX, uni->centerY, uni->zoom);
float3 sB = toScreen(vB, uni->cameraYaw, uni->cameraPitch, uni->centerX, uni->centerY, uni->zoom);
float3 sC = toScreen(vC, uni->cameraYaw, uni->cameraPitch, uni->centerX, uni->centerY, uni->zoom);
return (sA.x - sB.x) * (sC.y - sB.y) - (sC.x - sB.x) * (sA.y - sB.y) > 0;
}

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/*
* Copyright (c) 2021, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include FACE_COUNT
#include cl_types.cl
#include to_screen.cl
#include common.cl
#include priority_render.cl
__kernel
__attribute__((work_group_size_hint(256, 1, 1)))
void computeLarge(
__local struct shared_data *shared,
__global const struct modelinfo *ol,
__global const int4 *vb,
__global const int4 *tempvb,
__global const float4 *uv,
__global const float4 *tempuv,
__global int4 *vout,
__global float4 *uvout,
__constant struct uniform *uni) {
size_t groupId = get_group_id(0);
size_t localId = get_local_id(0) * FACE_COUNT;
struct modelinfo minfo = ol[groupId];
int4 pos = (int4)(minfo.x, minfo.y, minfo.z, 0);
if (localId == 0) {
shared->min10 = 1600;
for (int i = 0; i < 12; ++i) {
shared->totalNum[i] = 0;
shared->totalDistance[i] = 0;
}
for (int i = 0; i < 18; ++i) {
shared->totalMappedNum[i] = 0;
}
}
int prio[FACE_COUNT];
int dis[FACE_COUNT];
int4 v1[FACE_COUNT];
int4 v2[FACE_COUNT];
int4 v3[FACE_COUNT];
for (int i = 0; i < FACE_COUNT; i++) {
get_face(shared, uni, vb, tempvb, localId + i, minfo, uni->cameraYaw, uni->cameraPitch, &prio[i], &dis[i], &v1[i], &v2[i], &v3[i]);
}
barrier(CLK_LOCAL_MEM_FENCE);
for (int i = 0; i < FACE_COUNT; i++) {
add_face_prio_distance(shared, uni, localId + i, minfo, v1[i], v2[i], v3[i], prio[i], dis[i], pos);
}
barrier(CLK_LOCAL_MEM_FENCE);
int prioAdj[FACE_COUNT];
int idx[FACE_COUNT];
for (int i = 0; i < FACE_COUNT; i++) {
idx[i] = map_face_priority(shared, localId + i, minfo, prio[i], dis[i], &prioAdj[i]);
}
barrier(CLK_LOCAL_MEM_FENCE);
for (int i = 0; i < FACE_COUNT; i++) {
insert_dfs(shared, localId + i, minfo, prioAdj[i], dis[i], idx[i]);
}
barrier(CLK_LOCAL_MEM_FENCE);
for (int i = 0; i < FACE_COUNT; i++) {
sort_and_insert(shared, uv, tempuv, vout, uvout, localId + i, minfo, prioAdj[i], dis[i], v1[i], v2[i], v3[i]);
}
}

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/*
* Copyright (c) 2021, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include cl_types.cl
__kernel
__attribute__((reqd_work_group_size(6, 1, 1)))
void computeUnordered(__global const struct modelinfo *ol,
__global const int4 *vb,
__global const int4 *tempvb,
__global const float4 *uv,
__global const float4 *tempuv,
__global int4 *vout,
__global float4 *uvout) {
size_t groupId = get_group_id(0);
size_t localId = get_local_id(0);
struct modelinfo minfo = ol[groupId];
int offset = minfo.offset;
int size = minfo.size;
int outOffset = minfo.idx;
int uvOffset = minfo.uvOffset;
int flags = minfo.flags;
int4 pos = (int4)(minfo.x, minfo.y, minfo.z, 0);
if (localId >= size) {
return;
}
uint ssboOffset = localId;
int4 thisA, thisB, thisC;
// Grab triangle vertices from the correct buffer
if (flags < 0) {
thisA = vb[offset + ssboOffset * 3];
thisB = vb[offset + ssboOffset * 3 + 1];
thisC = vb[offset + ssboOffset * 3 + 2];
} else {
thisA = tempvb[offset + ssboOffset * 3];
thisB = tempvb[offset + ssboOffset * 3 + 1];
thisC = tempvb[offset + ssboOffset * 3 + 2];
}
uint myOffset = localId;
// position vertices in scene and write to out buffer
vout[outOffset + myOffset * 3] = pos + thisA;
vout[outOffset + myOffset * 3 + 1] = pos + thisB;
vout[outOffset + myOffset * 3 + 2] = pos + thisC;
if (uvOffset < 0) {
uvout[outOffset + myOffset * 3] = (float4)(0.0f, 0.0f, 0.0f, 0.0f);
uvout[outOffset + myOffset * 3 + 1] = (float4)(0.0f, 0.0f, 0.0f, 0.0f);
uvout[outOffset + myOffset * 3 + 2] = (float4)(0.0f, 0.0f, 0.0f, 0.0f);
} else if (flags >= 0) {
uvout[outOffset + myOffset * 3] = tempuv[uvOffset + localId * 3];
uvout[outOffset + myOffset * 3 + 1] = tempuv[uvOffset + localId * 3 + 1];
uvout[outOffset + myOffset * 3 + 2] = tempuv[uvOffset + localId * 3 + 2];
} else {
uvout[outOffset + myOffset * 3] = uv[uvOffset + localId * 3];
uvout[outOffset + myOffset * 3 + 1] = uv[uvOffset + localId * 3 + 1];
uvout[outOffset + myOffset * 3 + 2] = uv[uvOffset + localId * 3 + 2];
}
}

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/*
* Copyright (c) 2021, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Calculate adjusted priority for a face with a given priority, distance, and
// model global min10 and face distance averages. This allows positioning faces
// with priorities 10/11 into the correct 'slots' resulting in 18 possible
// adjusted priorities
int priority_map(int p, int distance, int _min10, int avg1, int avg2, int avg3) {
// (10, 11) 0 1 2 (10, 11) 3 4 (10, 11) 5 6 7 8 9 (10, 11)
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
switch (p) {
case 0: return 2;
case 1: return 3;
case 2: return 4;
case 3: return 7;
case 4: return 8;
case 5: return 11;
case 6: return 12;
case 7: return 13;
case 8: return 14;
case 9: return 15;
case 10:
if (distance > avg1) {
return 0;
} else if (distance > avg2) {
return 5;
} else if (distance > avg3) {
return 9;
} else {
return 16;
}
case 11:
if (distance > avg1 && _min10 > avg1) {
return 1;
} else if (distance > avg2 && (_min10 > avg1 || _min10 > avg2)) {
return 6;
} else if (distance > avg3 && (_min10 > avg1 || _min10 > avg2 || _min10 > avg3)) {
return 10;
} else {
return 17;
}
default:
return -1;
}
}
// calculate the number of faces with a lower adjusted priority than
// the given adjusted priority
int count_prio_offset(__local struct shared_data *shared, int priority) {
int total = 0;
switch (priority) {
case 17:
total += shared->totalMappedNum[16];
case 16:
total += shared->totalMappedNum[15];
case 15:
total += shared->totalMappedNum[14];
case 14:
total += shared->totalMappedNum[13];
case 13:
total += shared->totalMappedNum[12];
case 12:
total += shared->totalMappedNum[11];
case 11:
total += shared->totalMappedNum[10];
case 10:
total += shared->totalMappedNum[9];
case 9:
total += shared->totalMappedNum[8];
case 8:
total += shared->totalMappedNum[7];
case 7:
total += shared->totalMappedNum[6];
case 6:
total += shared->totalMappedNum[5];
case 5:
total += shared->totalMappedNum[4];
case 4:
total += shared->totalMappedNum[3];
case 3:
total += shared->totalMappedNum[2];
case 2:
total += shared->totalMappedNum[1];
case 1:
total += shared->totalMappedNum[0];
case 0:
return total;
}
}
void get_face(
__local struct shared_data *shared,
__constant struct uniform *uni,
__global const int4 *vb,
__global const int4 *tempvb,
uint localId, struct modelinfo minfo, int cameraYaw, int cameraPitch,
/* out */ int *prio, int *dis, int4 *o1, int4 *o2, int4 *o3) {
int size = minfo.size;
int offset = minfo.offset;
int flags = minfo.flags;
uint ssboOffset;
if (localId < size) {
ssboOffset = localId;
} else {
ssboOffset = 0;
}
int4 thisA;
int4 thisB;
int4 thisC;
// Grab triangle vertices from the correct buffer
if (flags < 0) {
thisA = vb[offset + ssboOffset * 3];
thisB = vb[offset + ssboOffset * 3 + 1];
thisC = vb[offset + ssboOffset * 3 + 2];
} else {
thisA = tempvb[offset + ssboOffset * 3];
thisB = tempvb[offset + ssboOffset * 3 + 1];
thisC = tempvb[offset + ssboOffset * 3 + 2];
}
if (localId < size) {
int radius = (flags & 0x7fffffff) >> 12;
int orientation = flags & 0x7ff;
// rotate for model orientation
int4 thisrvA = rotate_vertex(uni, thisA, orientation);
int4 thisrvB = rotate_vertex(uni, thisB, orientation);
int4 thisrvC = rotate_vertex(uni, thisC, orientation);
// calculate distance to face
int thisPriority = (thisA.w >> 16) & 0xff;// all vertices on the face have the same priority
int thisDistance;
if (radius == 0) {
thisDistance = 0;
} else {
thisDistance = face_distance(thisrvA, thisrvB, thisrvC, cameraYaw, cameraPitch) + radius;
}
*o1 = thisrvA;
*o2 = thisrvB;
*o3 = thisrvC;
*prio = thisPriority;
*dis = thisDistance;
} else {
*o1 = (int4)(0, 0, 0, 0);
*o2 = (int4)(0, 0, 0, 0);
*o3 = (int4)(0, 0, 0, 0);
*prio = 0;
*dis = 0;
}
}
void add_face_prio_distance(
__local struct shared_data *shared,
__constant struct uniform *uni,
uint localId, struct modelinfo minfo, int4 thisrvA, int4 thisrvB, int4 thisrvC, int thisPriority, int thisDistance, int4 pos) {
if (localId < minfo.size) {
// if the face is not culled, it is calculated into priority distance averages
if (face_visible(uni, thisrvA, thisrvB, thisrvC, pos)) {
atomic_add(&shared->totalNum[thisPriority], 1);
atomic_add(&shared->totalDistance[thisPriority], thisDistance);
// calculate minimum distance to any face of priority 10 for positioning the 11 faces later
if (thisPriority == 10) {
atomic_min(&shared->min10, thisDistance);
}
}
}
}
int map_face_priority(__local struct shared_data *shared, uint localId, struct modelinfo minfo, int thisPriority, int thisDistance, int *prio) {
int size = minfo.size;
// Compute average distances for 0/2, 3/4, and 6/8
if (localId < size) {
int avg1 = 0;
int avg2 = 0;
int avg3 = 0;
if (shared->totalNum[1] > 0 || shared->totalNum[2] > 0) {
avg1 = (shared->totalDistance[1] + shared->totalDistance[2]) / (shared->totalNum[1] + shared->totalNum[2]);
}
if (shared->totalNum[3] > 0 || shared->totalNum[4] > 0) {
avg2 = (shared->totalDistance[3] + shared->totalDistance[4]) / (shared->totalNum[3] + shared->totalNum[4]);
}
if (shared->totalNum[6] > 0 || shared->totalNum[8] > 0) {
avg3 = (shared->totalDistance[6] + shared->totalDistance[8]) / (shared->totalNum[6] + shared->totalNum[8]);
}
int adjPrio = priority_map(thisPriority, thisDistance, shared->min10, avg1, avg2, avg3);
int prioIdx = atomic_add(&shared->totalMappedNum[adjPrio], 1);
*prio = adjPrio;
return prioIdx;
}
*prio = 0;
return 0;
}
void insert_dfs(__local struct shared_data *shared, uint localId, struct modelinfo minfo, int adjPrio, int distance, int prioIdx) {
int size = minfo.size;
if (localId < size) {
// calculate base offset into dfs based on number of faces with a lower priority
int baseOff = count_prio_offset(shared, adjPrio);
// store into face array offset array by unique index
shared->dfs[baseOff + prioIdx] = ((int) localId << 16) | distance;
}
}
void sort_and_insert(
__local struct shared_data *shared,
__global const float4 *uv,
__global const float4 *tempuv,
__global int4 *vout,
__global float4 *uvout,
uint localId, struct modelinfo minfo, int thisPriority, int thisDistance, int4 thisrvA, int4 thisrvB, int4 thisrvC) {
/* compute face distance */
int size = minfo.size;
if (localId < size) {
int outOffset = minfo.idx;
int uvOffset = minfo.uvOffset;
int flags = minfo.flags;
int4 pos = (int4)(minfo.x, minfo.y, minfo.z, 0);
const int priorityOffset = count_prio_offset(shared, thisPriority);
const int numOfPriority = shared->totalMappedNum[thisPriority];
int start = priorityOffset; // index of first face with this priority
int end = priorityOffset + numOfPriority; // index of last face with this priority
int myOffset = priorityOffset;
// we only have to order faces against others of the same priority
// calculate position this face will be in
for (int i = start; i < end; ++i) {
int d1 = shared->dfs[i];
int theirId = d1 >> 16;
int theirDistance = d1 & 0xffff;
// the closest faces draw last, so have the highest index
// if two faces have the same distance, the one with the
// higher id draws last
if ((theirDistance > thisDistance)
|| (theirDistance == thisDistance && theirId < localId)) {
++myOffset;
}
}
// position vertices in scene and write to out buffer
vout[outOffset + myOffset * 3] = pos + thisrvA;
vout[outOffset + myOffset * 3 + 1] = pos + thisrvB;
vout[outOffset + myOffset * 3 + 2] = pos + thisrvC;
if (uvOffset < 0) {
uvout[outOffset + myOffset * 3] = (float4)(0, 0, 0, 0);
uvout[outOffset + myOffset * 3 + 1] = (float4)(0, 0, 0, 0);
uvout[outOffset + myOffset * 3 + 2] = (float4)(0, 0, 0, 0);
} else if (flags >= 0) {
uvout[outOffset + myOffset * 3] = tempuv[uvOffset + localId * 3];
uvout[outOffset + myOffset * 3 + 1] = tempuv[uvOffset + localId * 3 + 1];
uvout[outOffset + myOffset * 3 + 2] = tempuv[uvOffset + localId * 3 + 2];
} else {
uvout[outOffset + myOffset * 3] = uv[uvOffset + localId * 3];
uvout[outOffset + myOffset * 3 + 1] = uv[uvOffset + localId * 3 + 1];
uvout[outOffset + myOffset * 3 + 2] = uv[uvOffset + localId * 3 + 2];
}
}
}

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