rs-client: refactor sprite loading methods
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@@ -283,7 +283,7 @@ public class WorldMapElement extends DualNode {
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if (var2 != null) {
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return var2;
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} else {
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var2 = class65.SpriteBuffer_tryCreateSprite(WorldMapElement_archive, var1, 0);
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var2 = class65.loadSprite(WorldMapElement_archive, var1, 0);
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if (var2 != null) {
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WorldMapElement_cachedSprites.put(var2, (long)var1);
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}
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