rs-client: refactor sprite loading methods

This commit is contained in:
ThatGamerBlue
2019-07-19 07:25:27 +01:00
parent 36d1fd4148
commit f4181265c0
13 changed files with 25 additions and 24 deletions

View File

@@ -1271,7 +1271,7 @@ public class Widget extends Node {
if (var5 != null) {
return var5;
} else {
var5 = class65.SpriteBuffer_tryCreateSprite(class216.Widget_spritesArchive, var2, 0);
var5 = class65.loadSprite(class216.Widget_spritesArchive, var2, 0);
if (var5 == null) {
field2562 = true;
return null;
@@ -1351,7 +1351,7 @@ public class Widget extends Node {
if (var3 != null) {
return var3;
} else {
var3 = class65.SpriteBuffer_tryCreateSprite(class216.Widget_spritesArchive, var2, 0);
var3 = class65.loadSprite(class216.Widget_spritesArchive, var2, 0);
if (var3 != null) {
Widget_cachedSprites.put(var3, (long)var2);
} else {