rs-client: refactor sprite loading methods
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@@ -64,7 +64,7 @@ public final class TilePaint {
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garbageValue = "1591290793"
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)
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public static Sprite[] method3062(AbstractArchive var0, int var1, int var2) {
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if (!Friend.SpriteBuffer_loadSprite(var0, var1, var2)) {
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if (!Friend.doesSpriteExist(var0, var1, var2)) {
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return null;
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} else {
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Sprite[] var4 = new Sprite[class326.SpriteBuffer_spriteCount];
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