rs-client: refactor sprite loading methods

This commit is contained in:
ThatGamerBlue
2019-07-19 07:25:27 +01:00
parent 36d1fd4148
commit f4181265c0
13 changed files with 25 additions and 24 deletions

View File

@@ -64,7 +64,7 @@ public final class TilePaint {
garbageValue = "1591290793"
)
public static Sprite[] method3062(AbstractArchive var0, int var1, int var2) {
if (!Friend.SpriteBuffer_loadSprite(var0, var1, var2)) {
if (!Friend.doesSpriteExist(var0, var1, var2)) {
return null;
} else {
Sprite[] var4 = new Sprite[class326.SpriteBuffer_spriteCount];