rs-client: refactor sprite loading methods

This commit is contained in:
ThatGamerBlue
2019-07-19 07:25:27 +01:00
parent 36d1fd4148
commit f4181265c0
13 changed files with 25 additions and 24 deletions

View File

@@ -172,7 +172,7 @@ public class HealthBarDefinition extends DualNode {
if (var1 != null) {
return var1;
} else {
var1 = class65.SpriteBuffer_tryCreateSprite(HealthBarDefinition_spritesArchive, this.frontSpriteID, 0);
var1 = class65.loadSprite(HealthBarDefinition_spritesArchive, this.frontSpriteID, 0);
if (var1 != null) {
HealthBarDefinition_cachedSprites.put(var1, (long)this.frontSpriteID);
}
@@ -196,7 +196,7 @@ public class HealthBarDefinition extends DualNode {
if (var1 != null) {
return var1;
} else {
var1 = class65.SpriteBuffer_tryCreateSprite(HealthBarDefinition_spritesArchive, this.backSpriteID, 0);
var1 = class65.loadSprite(HealthBarDefinition_spritesArchive, this.backSpriteID, 0);
if (var1 != null) {
HealthBarDefinition_cachedSprites.put(var1, (long)this.backSpriteID);
}