rs-client: refactor sprite loading methods
This commit is contained in:
@@ -103,6 +103,6 @@ public final class GameObject {
|
||||
)
|
||||
@Export("loadFont")
|
||||
public static Font loadFont(AbstractArchive var0, AbstractArchive var1, int var2, int var3) {
|
||||
return !Friend.SpriteBuffer_loadSprite(var0, var2, var3) ? null : WallDecoration.getWorldMapSprite(var1.takeFile(var2, var3));
|
||||
return !Friend.doesSpriteExist(var0, var2, var3) ? null : WallDecoration.getWorldMapSprite(var1.takeFile(var2, var3));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user