rs-client: refactor sprite loading methods

This commit is contained in:
ThatGamerBlue
2019-07-19 07:25:27 +01:00
parent 36d1fd4148
commit f4181265c0
13 changed files with 25 additions and 24 deletions

View File

@@ -103,6 +103,6 @@ public final class GameObject {
)
@Export("loadFont")
public static Font loadFont(AbstractArchive var0, AbstractArchive var1, int var2, int var3) {
return !Friend.SpriteBuffer_loadSprite(var0, var2, var3) ? null : WallDecoration.getWorldMapSprite(var1.takeFile(var2, var3));
return !Friend.doesSpriteExist(var0, var2, var3) ? null : WallDecoration.getWorldMapSprite(var1.takeFile(var2, var3));
}
}