diff --git a/runelite-api/src/main/java/net/runelite/api/Perspective.java b/runelite-api/src/main/java/net/runelite/api/Perspective.java index deef4e238c..7b232103f4 100644 --- a/runelite-api/src/main/java/net/runelite/api/Perspective.java +++ b/runelite-api/src/main/java/net/runelite/api/Perspective.java @@ -60,26 +60,6 @@ public class Perspective } } - /** - * Check if a world location is in the scene - * @param point world location - * @return - */ - @Deprecated - public static boolean isWorldInScene(Client client, Point point) - { - int x = point.getX(); - int y = point.getY(); - - int baseX = client.getBaseX(); - int baseY = client.getBaseY(); - - int maxX = baseX + SCENE_SIZE; - int maxY = baseY + SCENE_SIZE; - - return x >= baseX && x < maxX && y >= baseY && y < maxY; - } - /** * Translates two-dimensional ground coordinates within the 3D world to * their corresponding coordinates on the game screen. @@ -278,49 +258,6 @@ public class Perspective return 0; } - @Deprecated - public static Point worldToLocal(Client client, Point point) - { - if (!isWorldInScene(client, point)) - { - return null; - } - - int baseX = client.getBaseX(); - int baseY = client.getBaseY(); - - int x = ((point.getX() - baseX) << LOCAL_COORD_BITS) + (1 << LOCAL_COORD_BITS - 1) - 1; - int y = ((point.getY() - baseY) << LOCAL_COORD_BITS) + (1 << LOCAL_COORD_BITS - 1) - 1; - - return new Point(x, y); - } - - @Deprecated - public static Point localToWorld(Client client, Point point) - { - int x = (point.getX() >>> LOCAL_COORD_BITS) + client.getBaseX(); - int y = (point.getY() >>> LOCAL_COORD_BITS) + client.getBaseY(); - return new Point(x, y); - } - - @Deprecated - public static Point regionToWorld(Client client, Point point) - { - int baseX = client.getBaseX(); - int baseY = client.getBaseY(); - int x = point.getX() + baseX; - int y = point.getY() + baseY; - return new Point(x, y); - } - - @Deprecated - public static Point regionToLocal(Client client, Point point) - { - int x = point.getX() << LOCAL_COORD_BITS; - int y = point.getY() << LOCAL_COORD_BITS; - return new Point(x, y); - } - /** * Calculates a tile polygon from offset worldToScreen() points. *