gpu: apply hsl override to flat shade faces
The behavior of this was changed in 203 to include flat shade faces
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@@ -434,8 +434,9 @@ class SceneUploader
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len += 3;
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continue;
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}
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// HSL override is not applied to flat shade faces or to textured faces
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else if (faceTextures == null || faceTextures[face] == -1)
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// HSL override is not applied to textured faces
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if (faceTextures == null || faceTextures[face] == -1)
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{
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if (overrideAmount > 0)
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{
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@@ -525,8 +526,9 @@ class SceneUploader
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}
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return 3;
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}
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// HSL override is not applied to flat shade faces or to textured faces
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else if (faceTextures == null || faceTextures[face] == -1)
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// HSL override is not applied to textured faces
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if (faceTextures == null || faceTextures[face] == -1)
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{
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if (overrideAmount > 0)
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{
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