Add all other pearl rod animations

There are 2 animations for each pearl rod (except Oily). Usually it
seems that only one is used when actually fishing, which were the ones
present before this commit. However, it seems that Jagex is not
consistent about what animations are used, as Anglerfish fishing uses
the other animation of the normal pearl rod. Given that the other two
exist, and they're technically usable (and can be used as the starting
animation), it's only a matter of time before Jagex accidentally gets
them the wrong way round again, so this is a pre-emptive measure. It
also means that the UI won't show "Not Fishing" for a split second when
casting out.
This commit is contained in:
Hydrox6
2020-05-13 22:53:03 +01:00
committed by Adam
parent 869b1ba1d9
commit f0cef4589b
3 changed files with 11 additions and 2 deletions

View File

@@ -121,8 +121,11 @@ public final class AnimationID
public static final int FISHING_BAREHAND_CAUGHT_TUNA_1 = 6710;
public static final int FISHING_BAREHAND_CAUGHT_TUNA_2 = 6711;
public static final int FISHING_PEARL_ROD = 8188;
public static final int FISHING_PEARL_FLY_ROD = 8192;
public static final int FISHING_PEARL_BARBARIAN_ROD = 8193;
public static final int FISHING_PEARL_FLY_ROD = 8189;
public static final int FISHING_PEARL_BARBARIAN_ROD = 8190;
public static final int FISHING_PEARL_ROD_2 = 8191;
public static final int FISHING_PEARL_FLY_ROD_2 = 8192;
public static final int FISHING_PEARL_BARBARIAN_ROD_2 = 8193;
public static final int FISHING_PEARL_OILY_ROD = 6932;
public static final int MINING_BRONZE_PICKAXE = 625;
public static final int MINING_IRON_PICKAXE = 626;