Add all other pearl rod animations
There are 2 animations for each pearl rod (except Oily). Usually it seems that only one is used when actually fishing, which were the ones present before this commit. However, it seems that Jagex is not consistent about what animations are used, as Anglerfish fishing uses the other animation of the normal pearl rod. Given that the other two exist, and they're technically usable (and can be used as the starting animation), it's only a matter of time before Jagex accidentally gets them the wrong way round again, so this is a pre-emptive measure. It also means that the UI won't show "Not Fishing" for a split second when casting out.
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@@ -121,8 +121,11 @@ public final class AnimationID
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_1 = 6710;
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_2 = 6711;
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public static final int FISHING_PEARL_ROD = 8188;
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public static final int FISHING_PEARL_FLY_ROD = 8192;
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public static final int FISHING_PEARL_BARBARIAN_ROD = 8193;
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public static final int FISHING_PEARL_FLY_ROD = 8189;
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public static final int FISHING_PEARL_BARBARIAN_ROD = 8190;
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public static final int FISHING_PEARL_ROD_2 = 8191;
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public static final int FISHING_PEARL_FLY_ROD_2 = 8192;
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public static final int FISHING_PEARL_BARBARIAN_ROD_2 = 8193;
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public static final int FISHING_PEARL_OILY_ROD = 6932;
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public static final int MINING_BRONZE_PICKAXE = 625;
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public static final int MINING_IRON_PICKAXE = 626;
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