gpu: add toggle for color banding

Co-authored-by: Toocanzs <dupanzszs@gmail.com>
This commit is contained in:
Adam
2018-11-23 16:07:21 -05:00
parent e530f2e7ff
commit f0bb1666fd
5 changed files with 34 additions and 3 deletions

View File

@@ -220,6 +220,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
private int uniBlockSmall;
private int uniBlockLarge;
private int uniBlockMain;
private int uniSmoothBanding;
@Override
protected void startUp()
@@ -469,6 +470,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
{
uniProjectionMatrix = gl.glGetUniformLocation(glProgram, "projectionMatrix");
uniBrightness = gl.glGetUniformLocation(glProgram, "brightness");
uniSmoothBanding = gl.glGetUniformLocation(glProgram, "smoothBanding");
uniTex = gl.glGetUniformLocation(glUiProgram, "tex");
uniTextures = gl.glGetUniformLocation(glProgram, "textures");
@@ -937,6 +939,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
// Brightness happens to also be stored in the texture provider, so we use that
gl.glUniform1f(uniBrightness, (float) textureProvider.getBrightness());
gl.glUniform1f(uniSmoothBanding, config.smoothBanding() ? 0f : 1f);
for (int id = 0; id < textures.length; ++id)
{

View File

@@ -34,10 +34,22 @@ public interface GpuPluginConfig extends Config
@ConfigItem(
keyName = "drawDistance",
name = "Draw Distance",
description = "Draw distance"
description = "Draw distance",
position = 1
)
default int drawDistance()
{
return 25;
}
@ConfigItem(
keyName = "smoothBanding",
name = "Remove Color Banding",
description = "Smooths out the color banding that is present in the CPU renderer",
position = 2
)
default boolean smoothBanding()
{
return false;
}
}