itemstats: add Guantlet food and potion
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@@ -33,6 +33,7 @@ import lombok.extern.slf4j.Slf4j;
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import static net.runelite.api.ItemID.*;
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import static net.runelite.api.ItemID.*;
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import static net.runelite.client.plugins.itemstats.Builders.*;
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import static net.runelite.client.plugins.itemstats.Builders.*;
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import net.runelite.client.plugins.itemstats.food.Anglerfish;
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import net.runelite.client.plugins.itemstats.food.Anglerfish;
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import net.runelite.client.plugins.itemstats.potions.GauntletPotion;
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import net.runelite.client.plugins.itemstats.potions.PrayerPotion;
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import net.runelite.client.plugins.itemstats.potions.PrayerPotion;
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import net.runelite.client.plugins.itemstats.potions.SaradominBrew;
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import net.runelite.client.plugins.itemstats.potions.SaradominBrew;
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import net.runelite.client.plugins.itemstats.potions.SuperRestore;
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import net.runelite.client.plugins.itemstats.potions.SuperRestore;
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@@ -198,6 +199,10 @@ public class ItemStatChanges
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add(boost(MAGIC, perc(.10, 1)), IMBUED_HEART);
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add(boost(MAGIC, perc(.10, 1)), IMBUED_HEART);
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add(combo(boost(ATTACK, 2), boost(STRENGTH, 1), heal(DEFENCE, -1)), JANGERBERRIES);
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add(combo(boost(ATTACK, 2), boost(STRENGTH, 1), heal(DEFENCE, -1)), JANGERBERRIES);
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// Gauntlet items
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add(heal(HITPOINTS, 20), PADDLEFISH);
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add(new GauntletPotion(), EGNIOL_POTION_1, EGNIOL_POTION_2, EGNIOL_POTION_3, EGNIOL_POTION_4);
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log.debug("{} items; {} behaviours loaded", effects.size(), new HashSet<>(effects.values()).size());
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log.debug("{} items; {} behaviours loaded", effects.size(), new HashSet<>(effects.values()).size());
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}
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}
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@@ -0,0 +1,58 @@
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/*
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* Copyright (c) 2019, TheStonedTurtle <https://github.com/TheStonedTurtle>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.itemstats.potions;
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import lombok.RequiredArgsConstructor;
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import net.runelite.api.Client;
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import net.runelite.api.Skill;
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import static net.runelite.client.plugins.itemstats.Builders.heal;
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import net.runelite.client.plugins.itemstats.Effect;
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import net.runelite.client.plugins.itemstats.StatChange;
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import net.runelite.client.plugins.itemstats.StatsChanges;
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import net.runelite.client.plugins.itemstats.stats.Stats;
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/**
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* Acts like a prayer potion and stamina dose combined but restores 40 energy instead of 20
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*/
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@RequiredArgsConstructor
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public class GauntletPotion implements Effect
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{
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private static final int PRAYER_RESTORE_DELTA = 7;
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private static final double PRAYER_RESTORE_PERCENT = .25;
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@Override
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public StatsChanges calculate(Client client)
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{
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// Restores prayer similar to PrayerPotion but there aren't any possible boost so simplify the calculation
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final int restorePerc = (int) (client.getRealSkillLevel(Skill.PRAYER) * PRAYER_RESTORE_PERCENT);
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final StatChange prayer = heal(Stats.PRAYER, restorePerc + PRAYER_RESTORE_DELTA).effect(client);
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final StatChange runEnergy = heal(Stats.RUN_ENERGY, 40).effect(client);
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final StatsChanges changes = new StatsChanges(2);
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changes.setStatChanges(new StatChange[]{runEnergy, prayer});
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return changes;
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}
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}
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