instance map: add complex tile rendering
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@@ -36,4 +36,13 @@ public interface RSRegion extends Region
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@Import("tiles")
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@Override
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Tile[][][] getTiles();
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@Import("TILE_MASK_2D")
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@Override
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int[][] getTileMask2d();
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@Import("TILE_ROTATION_2D")
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@Override
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int[][] getTileRotation2d();
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}
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@@ -0,0 +1,47 @@
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/*
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* Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.rs.api;
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import net.runelite.api.SceneTileModel;
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import net.runelite.mapping.Import;
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public interface RSSceneTileModel extends SceneTileModel
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{
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@Import("underlay")
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@Override
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int getModelUnderlay();
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@Import("overlay")
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@Override
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int getModelOverlay();
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@Import("shape")
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@Override
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int getShape();
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@Import("rotation")
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@Override
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int getRotation();
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}
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@@ -28,6 +28,7 @@ import net.runelite.api.DecorativeObject;
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import net.runelite.api.GameObject;
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import net.runelite.api.GroundObject;
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import net.runelite.api.ItemLayer;
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import net.runelite.api.SceneTileModel;
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import net.runelite.api.SceneTilePaint;
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import net.runelite.api.Tile;
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import net.runelite.api.WallObject;
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@@ -59,6 +60,10 @@ public interface RSTile extends Tile
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@Override
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SceneTilePaint getSceneTilePaint();
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@Import("overlay")
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@Override
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SceneTileModel getSceneTileModel();
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@Import("x")
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int getX();
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@@ -40,4 +40,12 @@ public interface RSWallObject extends WallObject
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@Import("y")
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@Override
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int getY();
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@Import("orientationA")
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@Override
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int getOrientationA();
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@Import("orientationB")
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@Override
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int getOrientationB();
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}
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