DisplaY vs DisplayY
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@@ -149,8 +149,8 @@ public class WorldMap {
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@ObfuscatedGetter(
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@ObfuscatedGetter(
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intValue = -298919797
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intValue = -298919797
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)
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)
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@Export("worldMapDisplaY")
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@Export("worldMapDisplayY")
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int worldMapDisplaY;
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int worldMapDisplayY;
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@ObfuscatedName("ac")
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@ObfuscatedName("ac")
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@ObfuscatedGetter(
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@ObfuscatedGetter(
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intValue = -1653084915
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intValue = -1653084915
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@@ -311,7 +311,7 @@ public class WorldMap {
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this.worldMapDisplayWidth = -1;
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this.worldMapDisplayWidth = -1;
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this.worldMapDisplayHeight = -1;
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this.worldMapDisplayHeight = -1;
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this.worldMapDisplayX = -1;
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this.worldMapDisplayX = -1;
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this.worldMapDisplaY = -1;
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this.worldMapDisplayY = -1;
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this.__ac = 3;
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this.__ac = 3;
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this.__ay = 50;
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this.__ay = 50;
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this.perpetualFlash0 = false;
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this.perpetualFlash0 = false;
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@@ -473,7 +473,7 @@ public class WorldMap {
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void __o_520(int var1, int var2, boolean var3, long var4) {
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void __o_520(int var1, int var2, boolean var3, long var4) {
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if(this.currentMapArea0 != null) {
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if(this.currentMapArea0 != null) {
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int var6 = (int)((float)this.worldMapX + ((float)(var1 - this.worldMapDisplayX) - (float)this.__ap_537() * this.zoom / 2.0F) / this.zoom);
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int var6 = (int)((float)this.worldMapX + ((float)(var1 - this.worldMapDisplayX) - (float)this.__ap_537() * this.zoom / 2.0F) / this.zoom);
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int var7 = (int)((float)this.worldMapY - ((float)(var2 - this.worldMapDisplaY) - (float)this.__as_538() * this.zoom / 2.0F) / this.zoom);
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int var7 = (int)((float)this.worldMapY - ((float)(var2 - this.worldMapDisplayY) - (float)this.__as_538() * this.zoom / 2.0F) / this.zoom);
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this.mouseCoord = this.currentMapArea0.coord(var6 + this.currentMapArea0.minX() * 64, var7 + this.currentMapArea0.minY() * 64);
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this.mouseCoord = this.currentMapArea0.coord(var6 + this.currentMapArea0.minX() * 64, var7 + this.currentMapArea0.minY() * 64);
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if(this.mouseCoord != null && var3) {
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if(this.mouseCoord != null && var3) {
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int var9;
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int var9;
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@@ -808,7 +808,7 @@ public class WorldMap {
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this.worldMapDisplayWidth = var8;
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this.worldMapDisplayWidth = var8;
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this.worldMapDisplayHeight = var9;
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this.worldMapDisplayHeight = var9;
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this.worldMapDisplayX = var1;
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this.worldMapDisplayX = var1;
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this.worldMapDisplaY = var2;
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this.worldMapDisplayY = var2;
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Rasterizer2D.Rasterizer2D_setClipArray(var6);
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Rasterizer2D.Rasterizer2D_setClipArray(var6);
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}
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}
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}
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}
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