GPU: Document some parts of the XBR algorithm, and make it do alpha
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@@ -35,7 +35,7 @@ public enum UIScalingMode
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LINEAR("Bilinear", 0),
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MITCHELL("Bicubic (Mitchell)", 1),
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CATMULL_ROM("Bicubic (Catmull-Rom)", 2),
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XBR("XBR (use Integer Scaling)", 3);
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XBR("XBR (best at 2x & above)", 3);
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private final String name;
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private final int mode;
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