fishing: Check player animation to update fishing status
This commit adds an animation check to the other fishing status checks already present in the fishing overlay (interacting and fishing spot NPC name check) to ensure that the status correctly changes to "NOT fishing" when the player's fishing animation is interrupted by certain actions such as being presented with a level-up dialog. This commit causes one other behavioral change as a side effect, which is that the player's fishing status will be "NOT fishing" while running toward a distant fishing spot until they reach it and start their fishing animation. Fixes runelite/runelite#10900
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committed by
Jordan Atwood
parent
a0ba612219
commit
eb09879205
@@ -103,6 +103,14 @@ public final class AnimationID
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public static final int FISHING_CRUSHING_INFERNAL_EELS = 7553;
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public static final int FISHING_CUTTING_SACRED_EELS = 7151;
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public static final int FISHING_BAREHAND = 6709;
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public static final int FISHING_BAREHAND_WINDUP_1 = 6703;
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public static final int FISHING_BAREHAND_WINDUP_2 = 6704;
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public static final int FISHING_BAREHAND_CAUGHT_SHARK_1 = 6705;
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public static final int FISHING_BAREHAND_CAUGHT_SHARK_2 = 6706;
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public static final int FISHING_BAREHAND_CAUGHT_SWORDFISH_1 = 6707;
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public static final int FISHING_BAREHAND_CAUGHT_SWORDFISH_2 = 6708;
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_1 = 6710;
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public static final int FISHING_BAREHAND_CAUGHT_TUNA_2 = 6711;
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public static final int MINING_BRONZE_PICKAXE = 625;
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public static final int MINING_IRON_PICKAXE = 626;
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public static final int MINING_STEEL_PICKAXE = 627;
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