Centralize item (de)spawn log messages

Fixes runelite/runelite#5452
This commit is contained in:
Jordan Atwood
2018-09-14 12:07:40 -07:00
parent db70df613e
commit ea284f9ca0
2 changed files with 10 additions and 6 deletions

View File

@@ -50,6 +50,7 @@ import net.runelite.api.coords.LocalPoint;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.GameTick;
import net.runelite.api.events.ItemDespawned;
import net.runelite.api.events.ItemQuantityChanged;
import net.runelite.api.events.ItemSpawned;
import net.runelite.api.events.NpcDespawned;
@@ -160,7 +161,15 @@ public class LootManager
final LocalPoint location = tile.getLocalLocation();
final int packed = location.getSceneX() << 8 | location.getSceneY();
itemSpawns.put(packed, new ItemStack(item.getId(), item.getQuantity()));
log.debug("Item spawn {} location {},{}", item.getId(), location);
log.debug("Item spawn {} ({}) location {},{}", item.getId(), item.getQuantity(), location);
}
@Subscribe
public void onItemDespawned(ItemDespawned itemDespawned)
{
final Item item = itemDespawned.getItem();
final LocalPoint location = itemDespawned.getTile().getLocalLocation();
log.debug("Item despawn {} ({}) location {},{}", item.getId(), item.getQuantity(), location);
}
@Subscribe