GPU: Catmull-Rom bicubic scaled UI in non-fast stretched mode

This commit is contained in:
logarithm
2019-11-28 13:40:17 +02:00
parent 0d27667720
commit ea203e8ca5
2 changed files with 127 additions and 3 deletions

View File

@@ -0,0 +1,98 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#version 330
uniform sampler2D tex;
in vec2 TexCoord;
out vec4 FragColor;
float CatmullRom( float x )
{
const float B = 0.0;
const float C = 0.5;
float f = abs(x);
float f2 = f * f;
float f3 = f * f * f;
if (f >= 2) {
return 0.0;
}
if ( f < 1.0 ) {
return (
( 12 - 9 * B - 6 * C ) * f3 +
( -18 + 12 * B + 6 *C ) * f2 +
( 6 - 2 * B )
) / 6.0;
}
else {
return (
( -B - 6 * C ) * f3 +
( 6 * B + 30 * C ) * f2 +
( - ( 12 * B ) - 48 * C ) * f +
8 * B + 24 * C
) / 6.0;
}
}
vec4 textureBicubic(sampler2D sampler, vec2 texCoords){
vec2 texSize = textureSize(tex, 0);
vec2 texelSize = 1.0 / texSize;
texCoords *= texSize;
texCoords -= 0.5;
vec4 nSum = vec4( 0.0, 0.0, 0.0, 0.0 );
vec4 nDenom = vec4( 0.0, 0.0, 0.0, 0.0 );
ivec2 texelCoords = ivec2(floor(texCoords));
vec2 fxy = fract(texCoords);
for (int m = -1; m <= 2; m++)
{
for (int n = -1; n <= 2; n++)
{
vec4 vecData = texelFetch(
sampler,
texelCoords + ivec2(m, n),
0
);
float cx = CatmullRom( m - fxy.x );
float cy = CatmullRom( n - fxy.y );
nSum += vecData * cx * cy;
nDenom += cx * cy;
}
}
return nSum / nDenom;
}
void main() {
vec4 c = textureBicubic(tex, TexCoord);
FragColor = c;
}