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@@ -366,7 +366,7 @@ public class Scene {
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var9.renderable = var5; // L: 196
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var9.x = var2 * 128 + 64; // L: 197
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var9.y = var3 * 128 + 64; // L: 198
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var9.tileHeight = var4; // L: 199
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var9.z = var4; // L: 199
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var9.tag = var6; // L: 200
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var9.flags = var8; // L: 201
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if (this.tiles[var1][var2][var3] == null) { // L: 202
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@@ -425,7 +425,7 @@ public class Scene {
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var12.flags = var11; // L: 235
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var12.x = var2 * 128 + 64; // L: 236
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var12.y = var3 * 128 + 64; // L: 237
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var12.tileHeight = var4; // L: 238
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var12.z = var4; // L: 238
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var12.renderable1 = var5; // L: 239
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var12.renderable2 = var6; // L: 240
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var12.orientationA = var7; // L: 241
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@@ -1364,7 +1364,7 @@ public class Scene {
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var10 = var9.boundaryObject; // L: 929
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if (var10 != null) { // L: 930
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var10.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var10.x - Scene_cameraX, var10.tileHeight - Scene_cameraY, var10.y - Scene_cameraZ, var10.tag);
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var10.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var10.x - Scene_cameraX, var10.z - Scene_cameraY, var10.y - Scene_cameraZ, var10.tag);
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}
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for (var11 = 0; var11 < var9.gameObjectsCount; ++var11) { // L: 931
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@@ -1433,11 +1433,11 @@ public class Scene {
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}
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if ((var31.orientationA & var11) != 0 && !this.method3945(var7, var4, var5, var31.orientationA)) { // L: 985
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var31.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var31.x - Scene_cameraX, var31.tileHeight - Scene_cameraY, var31.y - Scene_cameraZ, var31.tag);
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var31.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var31.x - Scene_cameraX, var31.z - Scene_cameraY, var31.y - Scene_cameraZ, var31.tag);
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}
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if ((var31.orientationB & var11) != 0 && !this.method3945(var7, var4, var5, var31.orientationB)) { // L: 986
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var31.renderable2.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var31.x - Scene_cameraX, var31.tileHeight - Scene_cameraY, var31.y - Scene_cameraZ, var31.tag);
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var31.renderable2.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var31.x - Scene_cameraX, var31.z - Scene_cameraY, var31.y - Scene_cameraZ, var31.tag);
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}
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}
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@@ -1473,7 +1473,7 @@ public class Scene {
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if (var20) { // L: 1011
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FloorDecoration var22 = var3.floorDecoration; // L: 1012
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if (var22 != null) { // L: 1013
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var22.renderable.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var22.x - Scene_cameraX, var22.tileHeight - Scene_cameraY, var22.y - Scene_cameraZ, var22.tag);
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var22.renderable.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var22.x - Scene_cameraX, var22.z - Scene_cameraY, var22.y - Scene_cameraZ, var22.tag);
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}
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ItemLayer var23 = var3.itemLayer; // L: 1014
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@@ -1538,7 +1538,7 @@ public class Scene {
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if (var20) { // L: 1049
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var10 = var3.boundaryObject; // L: 1050
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if (!this.method3945(var7, var4, var5, var10.orientationA)) { // L: 1051
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var10.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var10.x - Scene_cameraX, var10.tileHeight - Scene_cameraY, var10.y - Scene_cameraZ, var10.tag);
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var10.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var10.x - Scene_cameraX, var10.z - Scene_cameraY, var10.y - Scene_cameraZ, var10.tag);
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}
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var3.drawGameObjectEdges = 0; // L: 1052
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@@ -1742,11 +1742,11 @@ public class Scene {
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BoundaryObject var27 = var3.boundaryObject; // L: 1183
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if (var27 != null) { // L: 1184
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if ((var27.orientationB & var3.field2243) != 0 && !this.method3945(var7, var4, var5, var27.orientationB)) { // L: 1185
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var27.renderable2.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var27.x - Scene_cameraX, var27.tileHeight - Scene_cameraY, var27.y - Scene_cameraZ, var27.tag);
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var27.renderable2.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var27.x - Scene_cameraX, var27.z - Scene_cameraY, var27.y - Scene_cameraZ, var27.tag);
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}
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if ((var27.orientationA & var3.field2243) != 0 && !this.method3945(var7, var4, var5, var27.orientationA)) { // L: 1186
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var27.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var27.x - Scene_cameraX, var27.tileHeight - Scene_cameraY, var27.y - Scene_cameraZ, var27.tag);
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var27.renderable1.draw(0, Scene_cameraPitchSine, Scene_cameraPitchCosine, Scene_cameraYawSine, Scene_cameraYawCosine, var27.x - Scene_cameraX, var27.z - Scene_cameraY, var27.y - Scene_cameraZ, var27.tag);
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}
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}
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}
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