loot-tracker: make clue scroll drops stackable
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@@ -0,0 +1,92 @@
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/*
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* Copyright (c) 2020, Anthony <https://github.com/while-loop>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.loottracker;
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import com.google.common.base.Strings;
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import com.google.common.collect.ImmutableMap;
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import lombok.Getter;
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import net.runelite.api.ItemComposition;
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import net.runelite.api.ItemID;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.game.ItemStack;
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@Getter
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public enum LootTrackerMapping
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{
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CLUE_SCROLL_BEGINNER("Clue scroll (beginner)", ItemID.CLUE_SCROLL_BEGINNER),
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CLUE_SCROLL_EASY("Clue scroll (easy)", ItemID.CLUE_SCROLL_EASY),
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CLUE_SCROLL_MEDIUM("Clue scroll (medium)", ItemID.CLUE_SCROLL_MEDIUM),
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CLUE_SCROLL_HARD("Clue scroll (hard)", ItemID.CLUE_SCROLL_HARD),
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CLUE_SCROLL_ELITE("Clue scroll (elite)", ItemID.CLUE_SCROLL_ELITE),
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CLUE_SCROLL_MASTER("Clue scroll (master)", ItemID.CLUE_SCROLL_MASTER);
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private final String name;
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private final int baseId;
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LootTrackerMapping(String name, int baseId)
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{
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this.name = name;
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this.baseId = baseId;
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}
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private static final ImmutableMap<String, LootTrackerMapping> MAPPINGS;
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static
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{
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ImmutableMap.Builder<String, LootTrackerMapping> map = ImmutableMap.builder();
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for (LootTrackerMapping mapping : values())
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{
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map.put(mapping.name, mapping);
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}
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MAPPINGS = map.build();
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}
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public static int map(int itemId, ItemManager itemManager)
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{
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ItemComposition itemComp = itemManager.getItemComposition(itemId);
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if (itemComp == null || Strings.isNullOrEmpty(itemComp.getName()))
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{
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return itemId;
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}
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if (!MAPPINGS.containsKey(itemComp.getName()))
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{
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return itemId;
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}
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return MAPPINGS.get(itemComp.getName()).baseId;
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}
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public static ItemStack map(ItemStack item, ItemManager itemManager)
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{
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int baseId = map(item.getId(), itemManager);
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if (baseId == item.getId())
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{
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return item;
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}
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return new ItemStack(baseId, item.getQuantity(), item.getLocation());
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}
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}
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@@ -207,12 +207,14 @@ public class LootTrackerPlugin extends Plugin
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private LootTrackerClient lootTrackerClient;
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private final List<LootRecord> queuedLoots = new ArrayList<>();
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private static Collection<ItemStack> stack(Collection<ItemStack> items)
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@VisibleForTesting
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Collection<ItemStack> stack(Collection<ItemStack> items)
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{
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final List<ItemStack> list = new ArrayList<>();
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for (final ItemStack item : items)
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for (ItemStack item : items)
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{
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item = LootTrackerMapping.map(item, itemManager);
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int quantity = 0;
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for (final ItemStack i : list)
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{
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