Port Injector to main layout

Adds deobfuscator
Adds injected-client
Adds injector-plugin
Adds runescape-client

Replaces RL's apis

Small bug with sprites atm, will be resolved soon. tired af.

Builds, probably
This commit is contained in:
zeruth
2019-06-08 05:43:03 -04:00
parent eafb024f16
commit e4d6e9fe13
1111 changed files with 135441 additions and 44733 deletions

View File

@@ -0,0 +1,91 @@
import java.io.IOException;
import net.runelite.mapping.Export;
import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("ku")
public final class class306 {
@ObfuscatedName("m")
@Export("base37Table")
public static final char[] base37Table;
static {
base37Table = new char[]{'_', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
}
@ObfuscatedName("m")
@ObfuscatedSignature(
signature = "(Ljava/lang/CharSequence;B)Ljava/lang/String;",
garbageValue = "1"
)
public static String method5781(CharSequence var0) {
int var1 = var0.length();
StringBuilder var2 = new StringBuilder(var1);
for(int var3 = 0; var3 < var1; ++var3) {
char var4 = var0.charAt(var3);
if((var4 < 'a' || var4 > 'z') && (var4 < 'A' || var4 > 'Z') && (var4 < '0' || var4 > '9') && var4 != '.' && var4 != '-' && var4 != '*' && var4 != '_') {
if(var4 == ' ') {
var2.append('+');
} else {
byte var5 = HealthBar.charToByteCp1252(var4);
var2.append('%');
int var6 = var5 >> 4 & 15;
if(var6 >= 10) {
var2.append((char)(var6 + 55));
} else {
var2.append((char)(var6 + 48));
}
var6 = var5 & 15;
if(var6 >= 10) {
var2.append((char)(var6 + 55));
} else {
var2.append((char)(var6 + 48));
}
}
} else {
var2.append(var4);
}
}
return var2.toString();
}
@ObfuscatedName("q")
@ObfuscatedSignature(
signature = "(B)Lbf;",
garbageValue = "124"
)
static ClientPreferences method5780() {
AccessFile var0 = null;
ClientPreferences var1 = new ClientPreferences();
try {
var0 = LoginPacket.getPreferencesFile("", class22.studioGame.name, false);
byte[] var2 = new byte[(int)var0.length()];
int var4;
for(int var3 = 0; var3 < var2.length; var3 += var4) {
var4 = var0.read(var2, var3, var2.length - var3);
if(var4 == -1) {
throw new IOException();
}
}
var1 = new ClientPreferences(new Buffer(var2));
} catch (Exception var6) {
;
}
try {
if(var0 != null) {
var0.close();
}
} catch (Exception var5) {
;
}
return var1;
}
}