Port Injector to main layout

Adds deobfuscator
Adds injected-client
Adds injector-plugin
Adds runescape-client

Replaces RL's apis

Small bug with sprites atm, will be resolved soon. tired af.

Builds, probably
This commit is contained in:
zeruth
2019-06-08 05:43:03 -04:00
parent eafb024f16
commit e4d6e9fe13
1111 changed files with 135441 additions and 44733 deletions

View File

@@ -0,0 +1,268 @@
import net.runelite.mapping.Export;
import net.runelite.mapping.Implements;
import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("dh")
@Implements("Texture")
public class Texture extends Node {
@ObfuscatedName("a")
@Export("Texture_animatedPixels")
static int[] Texture_animatedPixels;
@ObfuscatedName("o")
@Export("int1")
int int1;
@ObfuscatedName("u")
@Export("__u")
boolean __u;
@ObfuscatedName("g")
@Export("records")
int[] records;
@ObfuscatedName("l")
@Export("__l")
int[] __l;
@ObfuscatedName("e")
@Export("__e")
int[] __e;
@ObfuscatedName("x")
@Export("__x")
int[] __x;
@ObfuscatedName("d")
@Export("animationDirection")
int animationDirection;
@ObfuscatedName("k")
@Export("animationSpeed")
int animationSpeed;
@ObfuscatedName("n")
@Export("pixels")
int[] pixels;
@ObfuscatedName("i")
@Export("isLoaded")
boolean isLoaded;
@ObfuscatedSignature(
signature = "(Lgr;)V"
)
Texture(Buffer var1) {
this.isLoaded = false;
this.int1 = var1.__ag_302();
this.__u = var1.readUnsignedByte() == 1;
int var2 = var1.readUnsignedByte();
if(var2 >= 1 && var2 <= 4) {
this.records = new int[var2];
int var3;
for(var3 = 0; var3 < var2; ++var3) {
this.records[var3] = var1.__ag_302();
}
if(var2 > 1) {
this.__l = new int[var2 - 1];
for(var3 = 0; var3 < var2 - 1; ++var3) {
this.__l[var3] = var1.readUnsignedByte();
}
}
if(var2 > 1) {
this.__e = new int[var2 - 1];
for(var3 = 0; var3 < var2 - 1; ++var3) {
this.__e[var3] = var1.readUnsignedByte();
}
}
this.__x = new int[var2];
for(var3 = 0; var3 < var2; ++var3) {
this.__x[var3] = var1.readInt();
}
this.animationDirection = var1.readUnsignedByte();
this.animationSpeed = var1.readUnsignedByte();
this.pixels = null;
} else {
throw new RuntimeException();
}
}
@ObfuscatedName("m")
@ObfuscatedSignature(
signature = "(DILir;)Z"
)
@Export("__m_230")
boolean __m_230(double var1, int var3, AbstractIndexCache var4) {
int var5;
for(var5 = 0; var5 < this.records.length; ++var5) {
if(var4.getRecordFlat(this.records[var5]) == null) {
return false;
}
}
var5 = var3 * var3;
this.pixels = new int[var5];
for(int var6 = 0; var6 < this.records.length; ++var6) {
IndexedSprite var7 = class83.method2028(var4, this.records[var6]);
var7.normalize();
byte[] var8 = var7.pixels;
int[] var9 = var7.palette;
int var10 = this.__x[var6];
if((var10 & -16777216) == 16777216) {
;
}
if((var10 & -16777216) == 33554432) {
;
}
int var11;
int var12;
int var13;
int var14;
if((var10 & -16777216) == 50331648) {
var11 = var10 & 16711935;
var12 = var10 >> 8 & 255;
for(var13 = 0; var13 < var9.length; ++var13) {
var14 = var9[var13];
if(var14 >> 8 == (var14 & 65535)) {
var14 &= 255;
var9[var13] = var11 * var14 >> 8 & 16711935 | var12 * var14 & 65280;
}
}
}
for(var11 = 0; var11 < var9.length; ++var11) {
var9[var11] = Rasterizer3D.Rasterizer3D_brighten(var9[var11], var1);
}
if(var6 == 0) {
var11 = 0;
} else {
var11 = this.__l[var6 - 1];
}
if(var11 == 0) {
if(var3 == var7.subWidth) {
for(var12 = 0; var12 < var5; ++var12) {
this.pixels[var12] = var9[var8[var12] & 255];
}
} else if(var7.subWidth == 64 && var3 == 128) {
var12 = 0;
for(var13 = 0; var13 < var3; ++var13) {
for(var14 = 0; var14 < var3; ++var14) {
this.pixels[var12++] = var9[var8[(var13 >> 1 << 6) + (var14 >> 1)] & 255];
}
}
} else {
if(var7.subWidth != 128 || var3 != 64) {
throw new RuntimeException();
}
var12 = 0;
for(var13 = 0; var13 < var3; ++var13) {
for(var14 = 0; var14 < var3; ++var14) {
this.pixels[var12++] = var9[var8[(var14 << 1) + (var13 << 1 << 7)] & 255];
}
}
}
}
if(var11 == 1) {
;
}
if(var11 == 2) {
;
}
if(var11 == 3) {
;
}
}
return true;
}
@ObfuscatedName("f")
@Export("reset")
void reset() {
this.pixels = null;
}
@ObfuscatedName("q")
@Export("Texture_animate")
void Texture_animate(int var1) {
if(this.pixels != null) {
short var2;
int var3;
int var4;
int var5;
int var6;
int var7;
int[] var10;
if(this.animationDirection == 1 || this.animationDirection == 3) {
if(Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if(this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = var2 * this.animationSpeed * var1;
var5 = var3 - 1;
if(this.animationDirection == 1) {
var4 = -var4;
}
for(var6 = 0; var6 < var3; ++var6) {
var7 = var6 + var4 & var5;
Texture_animatedPixels[var6] = this.pixels[var7];
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
if(this.animationDirection == 2 || this.animationDirection == 4) {
if(Texture_animatedPixels == null || Texture_animatedPixels.length < this.pixels.length) {
Texture_animatedPixels = new int[this.pixels.length];
}
if(this.pixels.length == 4096) {
var2 = 64;
} else {
var2 = 128;
}
var3 = this.pixels.length;
var4 = this.animationSpeed * var1;
var5 = var2 - 1;
if(this.animationDirection == 2) {
var4 = -var4;
}
for(var6 = 0; var6 < var3; var6 += var2) {
for(var7 = 0; var7 < var2; ++var7) {
int var8 = var6 + var7;
int var9 = var6 + (var7 + var4 & var5);
Texture_animatedPixels[var8] = this.pixels[var9];
}
}
var10 = this.pixels;
this.pixels = Texture_animatedPixels;
Texture_animatedPixels = var10;
}
}
}
}