From e9c336da70fa7f3b1c9255ab3afe0d558e31caa5 Mon Sep 17 00:00:00 2001 From: Tomas Slusny Date: Thu, 27 Dec 2018 03:46:10 +0100 Subject: [PATCH] Flip state and details in Discord status Currently we have this implemented inverse. Training should be "details" as it is more detailed description of what player is currently doing, and "state" should be "In Game", "In Menu", "Exploring", "Raiding" etc, as that describes best what is player currently doing (also, e.g for discord party integration, it is appended after state, so there always MUST be some state, and this PR ensures that). Signed-off-by: Tomas Slusny --- .../client/plugins/discord/DiscordGameEventType.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/discord/DiscordGameEventType.java b/runelite-client/src/main/java/net/runelite/client/plugins/discord/DiscordGameEventType.java index a2c81c3f70..f62eaa8476 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/discord/DiscordGameEventType.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/discord/DiscordGameEventType.java @@ -291,7 +291,7 @@ enum DiscordGameEventType DiscordGameEventType(Skill skill, int priority) { - this.state = training(skill); + this.details = training(skill); this.priority = priority; this.imageKey = imageKeyOf(skill); this.priority = priority; @@ -300,7 +300,7 @@ enum DiscordGameEventType DiscordGameEventType(String areaName, DiscordAreaType areaType, int... regionIds) { - this.details = exploring(areaType, areaName); + this.state = exploring(areaType, areaName); this.priority = -2; this.discordAreaType = areaType; this.regionIds = regionIds; @@ -309,14 +309,14 @@ enum DiscordGameEventType DiscordGameEventType(String state, int priority) { - this.details = state; + this.state = state; this.priority = priority; this.shouldClear = true; } DiscordGameEventType(String areaName, DiscordAreaType areaType, Varbits varbits) { - this.details = exploring(areaType, areaName); + this.state = exploring(areaType, areaName); this.priority = -2; this.discordAreaType = areaType; this.varbits = varbits;