More refactoring (tm)
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@@ -190,11 +190,11 @@ public final class Player extends Actor {
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garbageValue = "-801926003"
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)
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@Export("read")
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final void read(Buffer var1) {
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var1.index = 0;
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int var2 = var1.readUnsignedByte();
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this.headIconPk = var1.readByte();
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this.headIconPrayer = var1.readByte();
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final void read(Buffer buffer) {
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buffer.index = 0;
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int var2 = buffer.readUnsignedByte();
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this.headIconPk = buffer.readByte();
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this.headIconPrayer = buffer.readByte();
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int var3 = -1;
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this.team = 0;
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int[] var4 = new int[12];
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@@ -202,14 +202,14 @@ public final class Player extends Actor {
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int var5;
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int var6;
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for (int var7 = 0; var7 < 12; ++var7) {
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var5 = var1.readUnsignedByte();
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var5 = buffer.readUnsignedByte();
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if (var5 == 0) {
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var4[var7] = 0;
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} else {
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var6 = var1.readUnsignedByte();
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var6 = buffer.readUnsignedByte();
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var4[var7] = var6 + (var5 << 8);
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if (var7 == 0 && var4[0] == 65535) {
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var3 = var1.readUnsignedShort();
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var3 = buffer.readUnsignedShort();
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break;
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}
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@@ -225,7 +225,7 @@ public final class Player extends Actor {
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int[] var9 = new int[5];
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for (var5 = 0; var5 < 5; ++var5) {
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var6 = var1.readUnsignedByte();
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var6 = buffer.readUnsignedByte();
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if (var6 < 0 || var6 >= class229.field1137[var5].length) {
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var6 = 0;
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}
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@@ -233,52 +233,52 @@ public final class Player extends Actor {
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var9[var5] = var6;
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}
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super.readySequence = var1.readUnsignedShort();
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super.readySequence = buffer.readUnsignedShort();
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if (super.readySequence == 65535) {
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super.readySequence = -1;
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}
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super.turnLeftSequence = var1.readUnsignedShort();
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super.turnLeftSequence = buffer.readUnsignedShort();
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if (super.turnLeftSequence == 65535) {
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super.turnLeftSequence = -1;
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}
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super.turnRightSequence = super.turnLeftSequence;
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super.walkSequence = var1.readUnsignedShort();
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super.walkSequence = buffer.readUnsignedShort();
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if (super.walkSequence == 65535) {
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super.walkSequence = -1;
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}
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super.walkBackSequence = var1.readUnsignedShort();
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super.walkBackSequence = buffer.readUnsignedShort();
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if (super.walkBackSequence == 65535) {
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super.walkBackSequence = -1;
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}
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super.walkLeftSequence = var1.readUnsignedShort();
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super.walkLeftSequence = buffer.readUnsignedShort();
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if (super.walkLeftSequence == 65535) {
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super.walkLeftSequence = -1;
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}
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super.walkRightSequence = var1.readUnsignedShort();
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super.walkRightSequence = buffer.readUnsignedShort();
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if (super.walkRightSequence == 65535) {
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super.walkRightSequence = -1;
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}
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super.runSequence = var1.readUnsignedShort();
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super.runSequence = buffer.readUnsignedShort();
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if (super.runSequence == 65535) {
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super.runSequence = -1;
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}
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this.username = new Username(var1.readStringCp1252NullTerminated(), KeyHandler.loginType);
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this.username = new Username(buffer.readStringCp1252NullTerminated(), KeyHandler.loginType);
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this.clearIsFriend();
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this.clearIsInClanChat();
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if (this == Canvas.localPlayer) {
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RunException.localPlayerName = this.username.getName();
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}
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this.combatLevel = var1.readUnsignedByte();
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this.skillLevel = var1.readUnsignedShort();
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this.isHidden = var1.readUnsignedByte() == 1;
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this.combatLevel = buffer.readUnsignedByte();
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this.skillLevel = buffer.readUnsignedShort();
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this.isHidden = buffer.readUnsignedByte() == 1;
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if (Client.gameBuild == 0 && Client.staffModLevel >= 2) {
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this.isHidden = false;
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}
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@@ -379,7 +379,7 @@ public final class Player extends Actor {
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return null;
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} else {
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SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? WorldMapAreaData.getSequenceDefinition(super.sequence) : null;
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SequenceDefinition var2 = super.movementSequence != -1 && !this.isUnanimated && (super.readySequence != super.movementSequence || var1 == null) ? WorldMapAreaData.getSequenceDefinition(super.movementSequence) : null;
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SequenceDefinition var2 = super.movementSequence == -1 || this.isUnanimated || super.readySequence == super.movementSequence && var1 != null ? null : WorldMapAreaData.getSequenceDefinition(super.movementSequence);
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Model var3 = this.appearance.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
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if (var3 == null) {
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return null;
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@@ -472,12 +472,12 @@ public final class Player extends Actor {
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garbageValue = "1966552419"
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)
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@Export("resetPath")
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void resetPath(int var1, int var2) {
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void resetPath(int x, int y) {
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super.pathLength = 0;
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super.field25 = 0;
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super.field24 = 0;
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super.pathX[0] = var1;
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super.pathY[0] = var2;
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super.pathX[0] = x;
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super.pathY[0] = y;
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int var3 = this.transformedSize();
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super.x = super.pathX[0] * 128 + var3 * 64;
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super.y = super.pathY[0] * 128 + var3 * 64;
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