Make updatemappings parameter renamer work, add importmappings parameter renamer, more refactoring
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@@ -214,7 +214,7 @@ public final class Player extends Actor {
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}
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if (var4[var7] >= 512) {
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int var8 = Skills.getItemDefinition(var4[var7] - 512).int1;
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int var8 = Skills.getItemDefinition(var4[var7] - 512).team;
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if (var8 != 0) {
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this.team = var8;
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}
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@@ -233,9 +233,9 @@ public final class Player extends Actor {
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var9[var5] = var6;
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}
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super.idleSequence = var1.readUnsignedShort();
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if (super.idleSequence == 65535) {
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super.idleSequence = -1;
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super.readySequence = var1.readUnsignedShort();
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if (super.readySequence == 65535) {
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super.readySequence = -1;
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}
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super.turnLeftSequence = var1.readUnsignedShort();
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@@ -249,19 +249,19 @@ public final class Player extends Actor {
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super.walkSequence = -1;
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}
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super.walkTurnSequence = var1.readUnsignedShort();
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if (super.walkTurnSequence == 65535) {
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super.walkTurnSequence = -1;
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super.walkBackSequence = var1.readUnsignedShort();
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if (super.walkBackSequence == 65535) {
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super.walkBackSequence = -1;
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}
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super.walkTurnLeftSequence = var1.readUnsignedShort();
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if (super.walkTurnLeftSequence == 65535) {
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super.walkTurnLeftSequence = -1;
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super.walkLeftSequence = var1.readUnsignedShort();
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if (super.walkLeftSequence == 65535) {
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super.walkLeftSequence = -1;
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}
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super.walkTurnRightSequence = var1.readUnsignedShort();
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if (super.walkTurnRightSequence == 65535) {
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super.walkTurnRightSequence = -1;
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super.walkRightSequence = var1.readUnsignedShort();
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if (super.walkRightSequence == 65535) {
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super.walkRightSequence = -1;
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}
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super.runSequence = var1.readUnsignedShort();
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@@ -279,7 +279,7 @@ public final class Player extends Actor {
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this.combatLevel = var1.readUnsignedByte();
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this.skillLevel = var1.readUnsignedShort();
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this.isHidden = var1.readUnsignedByte() == 1;
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if (Client.gameBuild == 0 && Client.rights >= 2) {
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if (Client.gameBuild == 0 && Client.staffModLevel >= 2) {
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this.isHidden = false;
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}
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@@ -379,7 +379,7 @@ public final class Player extends Actor {
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return null;
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} else {
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SequenceDefinition var1 = super.sequence != -1 && super.sequenceDelay == 0 ? WorldMapAreaData.getSequenceDefinition(super.sequence) : null;
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SequenceDefinition var2 = super.movementSequence != -1 && !this.isUnanimated && (super.idleSequence != super.movementSequence || var1 == null) ? WorldMapAreaData.getSequenceDefinition(super.movementSequence) : null;
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SequenceDefinition var2 = super.movementSequence != -1 && !this.isUnanimated && (super.readySequence != super.movementSequence || var1 == null) ? WorldMapAreaData.getSequenceDefinition(super.movementSequence) : null;
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Model var3 = this.appearance.getModel(var1, super.sequenceFrame, var2, super.movementFrame);
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if (var3 == null) {
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return null;
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