runelite-client: Make OverlayManager thread safe
There was something happening where rebuildOverlayLayers would race itself almost 100% of the time, preventing overlays from being removed.
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@@ -55,7 +55,7 @@ public class OverlayManagerTest
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Overlay tlh = new TestOverlay(OverlayPosition.TOP_LEFT, OverlayPriority.HIGH);
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Overlay tll = new TestOverlay(OverlayPosition.TOP_LEFT, OverlayPriority.LOW);
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List<Overlay> overlays = Arrays.asList(tlh, tll);
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OverlayManager.sortOverlays(overlays);
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overlays.sort(OverlayManager.OVERLAY_COMPARATOR);
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assertEquals(tlh, overlays.get(0));
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assertEquals(tll, overlays.get(1));
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}
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@@ -67,7 +67,7 @@ public class OverlayManagerTest
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Overlay tlh = new TestOverlay(OverlayPosition.TOP_LEFT, OverlayPriority.HIGH);
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Overlay dyn = new TestOverlay(OverlayPosition.DYNAMIC, OverlayPriority.HIGH);
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List<Overlay> overlays = Arrays.asList(tlh, dyn);
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OverlayManager.sortOverlays(overlays);
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overlays.sort(OverlayManager.OVERLAY_COMPARATOR);
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assertEquals(dyn, overlays.get(0));
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assertEquals(tlh, overlays.get(1));
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}
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@@ -80,7 +80,7 @@ public class OverlayManagerTest
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Overlay dyn = new TestOverlay(OverlayPosition.DYNAMIC, OverlayPriority.HIGH);
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Overlay tlh = new TestOverlay(OverlayPosition.TOP_LEFT, OverlayPriority.HIGH);
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List<Overlay> overlays = Arrays.asList(t, dyn, tlh);
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OverlayManager.sortOverlays(overlays);
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overlays.sort(OverlayManager.OVERLAY_COMPARATOR);
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assertEquals(dyn, overlays.get(0));
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assertEquals(tlh, overlays.get(1));
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assertEquals(t, overlays.get(2));
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