Nightmare loot tracking fix
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@@ -83,7 +83,7 @@ public class LootManager
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.put(NpcID.CORRUPTED_DRAGON, AnimationID.CRYSTALLINE_DRAGON_DEATH)
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.put(NpcID.CORRUPTED_DRAGON, AnimationID.CRYSTALLINE_DRAGON_DEATH)
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.put(NpcID.CORRUPTED_DARK_BEAST, AnimationID.CRYSTALLINE_DARK_BEAST_DEATH)
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.put(NpcID.CORRUPTED_DARK_BEAST, AnimationID.CRYSTALLINE_DARK_BEAST_DEATH)
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.put(NpcID.CORRUPTED_BEAR, AnimationID.CRYSTALLINE_BEAR_DEATH)
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.put(NpcID.CORRUPTED_BEAR, AnimationID.CRYSTALLINE_BEAR_DEATH)
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.put(NpcID.THE_NIGHTMARE_9430, AnimationID.NIGHTMARE_DEATH)
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.put(NpcID.THE_NIGHTMARE_9433, AnimationID.NIGHTMARE_DEATH)
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.build();
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.build();
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private final EventBus eventBus;
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private final EventBus eventBus;
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@@ -98,8 +98,8 @@ public class LootManager
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@Inject
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@Inject
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private LootManager(
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private LootManager(
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final EventBus eventBus,
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final EventBus eventBus,
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final Client client
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final Client client
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)
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)
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{
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{
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this.eventBus = eventBus;
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this.eventBus = eventBus;
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@@ -246,7 +246,7 @@ public class LootManager
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// Big Kraken drops loot wherever player is standing when animation starts.
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// Big Kraken drops loot wherever player is standing when animation starts.
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krakenPlayerLocation = client.getLocalPlayer().getWorldLocation();
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krakenPlayerLocation = client.getLocalPlayer().getWorldLocation();
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}
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}
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else if (id == NpcID.THE_NIGHTMARE_9430)
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else if (id == NpcID.THE_NIGHTMARE_9433)
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{
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{
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delayedLootNpc = npc;
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delayedLootNpc = npc;
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delayedLootTickLimit = 16;
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delayedLootTickLimit = 16;
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