Added fletching and glassblowing to idle notifier/animationID class (#74)
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@@ -43,7 +43,18 @@ public final class AnimationID
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public static final int COOKING_FIRE = 897;
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public static final int COOKING_RANGE = 896;
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public static final int FLETCHING_BOW_CUTTING = 1248;
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public static final int FLETCHING_BOW_STRINGING = 6684; // ids are based on bow - incomplete!
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public static final int FLETCHING_STRING_NORMAL_SHORTBOW = 6678;
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public static final int FLETCHING_STRING_NORMAL_LONGBOW = 6684;
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public static final int FLETCHING_STRING_OAK_SHORTBOW = 6679;
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public static final int FLETCHING_STRING_OAK_LONGBOW = 6685;
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public static final int FLETCHING_STRING_WILLOW_SHORTBOW = 6680;
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public static final int FLETCHING_STRING_WILLOW_LONGBOW = 6686;
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public static final int FLETCHING_STRING_MAPLE_SHORTBOW = 6681;
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public static final int FLETCHING_STRING_MAPLE_LONGBOW = 6687;
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public static final int FLETCHING_STRING_YEW_SHORTBOW = 6682;
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public static final int FLETCHING_STRING_YEW_LONGBOW = 6688;
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public static final int FLETCHING_STRING_MAGIC_SHORTBOW = 6683;
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public static final int FLETCHING_STRING_MAGIC_LONGBOW = 6689;
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public static final int GEM_CUTTING_OPAL = 890;
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public static final int GEM_CUTTING_JADE = 891;
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public static final int GEM_CUTTING_REDTOPAZ = 892;
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@@ -52,6 +63,7 @@ public final class AnimationID
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public static final int GEM_CUTTING_RUBY = 887;
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public static final int GEM_CUTTING_DIAMOND = 886;
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public static final int CRAFTING_LEATHER = 1249; // unknown if the anim is the same for all leathers
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public static final int CRAFTING_GLASSBLOWING = 884;
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public static final int SMITHING_SMELTING = 899;
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public static final int SMITHING_CANNONBALL = 827; //cball smithing uses this and SMITHING_SMELTING
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public static final int SMITHING_ANVIL = 898;
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